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152.
Anime fansubs: Translation and media engagement as ludic practice
by Schules, Douglas Michael, Ph.D.  The University of Iowa. 2012: 171 pages; 3552032.
153.
An Ethnography of the Twitch.TV Streamer and Viewer Relationship
by Suganuma, Nicole K., M.A.  California State University, Long Beach. 2018: 97 pages; 10840336.
154.
Associations Between Psychosocial and Cognitive Factors and Screen Time in American Youth
by Trinidad, Patricia, M.P.H.  California State University, Long Beach. 2020: 52 pages; 27835269.
155.
Is strong corporate governance associated with informative income smoothing?
by Faello, Joseph Peter, Ph.D.  Mississippi State University. 2012: 181 pages; 3505352.
157.
Predictors of Gambling-Related Problems in Adult Internet Gamblers
by Foote, Barbaradee, Ph.D.  Walden University. 2018: 106 pages; 10841287.
158.
Press Play: Video Games and the Ludic Quality of Aesthetic Experiences across Media
by Hakimi, Jedd, Ph.D.  University of Pittsburgh. 2017: 255 pages; 10831836.
159.
Google Apps: An opportunity to collaborate
by Agcaoili, Kenneth, Ed.D.  University of Southern California. 2012: 113 pages; 3542364.
160.
The Effect of Textbook Format on Mental Effort and Time on Task
by Thomas, Antonio Lamar, Ph.D.  Walden University. 2014: 127 pages; 3635935.
161.
Cultivating 21st century competencies in a virtual worlds learning environment
by Smith, Terry K., Ed.D.  Pepperdine University. 2011: 167 pages; 3478529.
162.
A comparison of online and offline gamblers: An experimental manipulation of escape
by Montes, Kevin Steven, Ph.D.  The University of North Dakota. 2013: 153 pages; 3596712.
164.
Phase Transitions on Static and Evolving Networks: Effects of Competition, Zealotry, and Growth
by Waagen, Alex, Ph.D.  University of California, Davis. 2014: 156 pages; 3685308.
166.
Exploring the application of haptic feedback guidance for port crane modernization
by Ganji, Vinay G., M.S.  California State University, Long Beach. 2013: 74 pages; 1522629.
167.
Upper extremity musculoskeletal discomfort related to technology use among college students
by Limanowski, Julia, M.S.  Northern Kentucky University. 2010: 95 pages; 1482992.
168.
Viva Lost Vegas: Downtown Project, Corporate-Led Redevelopment, and the "Tradition of Invention"
by Newman, Natalie Harding, M.A.  The George Washington University. 2014: 46 pages; 1564902.
172.
Cyberbullying in Illinois public schools
by Roskamp, Tami Jo, Ed.D.  Western Illinois University. 2009: 237 pages; 3355863.
173.
Improving Computer Security Dialogs: An Exploration of Attention and Habituation
by Bravo-Lillo, Cristian, Ph.D.  Carnegie Mellon University. 2014: 206 pages; 3690479.
175.
Digital currency wallet for mobile devices
by Jose, Mamitha, M.S.  California State University, Long Beach. 2011: 102 pages; 1504486.
176.
Transforming education into the 21st century by integrating 1:1 iPads
by Belcher, Kermit E., Ed.D.  Morehead State University. 2014: 121 pages; 3619801.
177.
178.
Sport-related Anxiety and Self-talk Between Traditional Sports and ESports
by LeNorgant, Eric Joseph, M.A.  California State University, Fresno. 2019: 88 pages; 13904470.
180.
Developing a Framework for Open Innovation
by Pile, Taylor, M.S.  Pepperdine University. 2018: 69 pages; 10844347.
151 - 180 of 1892 displayed.
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