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121.
Baby boomers and digital literacy: Their access to, and uses of, digital devices and digital media
by O'Keeffe, Richard John, Ed.D.  Pepperdine University. 2014: 152 pages; 3644309.
123.
Contributing to a literacy of the body in videogame interaction
by Segovia, Sherri Dawn, Ph.D.  The University of Texas at Dallas. 2015: 127 pages; 3706679.
124.
Predictors of Gambling-Related Problems in Adult Internet Gamblers
by Foote, Barbaradee, Ph.D.  Walden University. 2018: 106 pages; 10841287.
126.
Anime fansubs: Translation and media engagement as ludic practice
by Schules, Douglas Michael, Ph.D.  The University of Iowa. 2012: 171 pages; 3552032.
128.
An Ethnography of the Twitch.TV Streamer and Viewer Relationship
by Suganuma, Nicole K., M.A.  California State University, Long Beach. 2018: 97 pages; 10840336.
129.
The Effect of Textbook Format on Mental Effort and Time on Task
by Thomas, Antonio Lamar, Ph.D.  Walden University. 2014: 127 pages; 3635935.
131.
133.
Resilient and Thriving Leadership in Extreme and Prolonged Chaotic Milieus
by Noumair, Edgar, Ed.D.  University of Pennsylvania. 2018: 304 pages; 10827552.
134.
Binary Lives: Digital Citizenship and Disability Participation in a User Content Created Virtual World
by Vizenor, Katie Virginia, Ph.D.  State University of New York at Buffalo. 2014: 242 pages; 3613110.
135.
The Effect of the Mathletics.com Technology on Basic Multiplication Fact Fluency
by Berry, Michael David, Ed.D.  Wilkes University. 2016: 137 pages; 10253222.
137.
A Burkean analysis of “World of Warcraft”: Identity work in a virtual environment
by Boone, George William, M.A.  Villanova University. 2008: 147 pages; 1454169.
139.
Google Apps: An opportunity to collaborate
by Agcaoili, Kenneth, Ed.D.  University of Southern California. 2012: 113 pages; 3542364.
141.
Cultivating 21st century competencies in a virtual worlds learning environment
by Smith, Terry K., Ed.D.  Pepperdine University. 2011: 167 pages; 3478529.
142.
The Impact of New Technology on Literacy Practices: An Urban Perspective
by Hoff, Martha J., Ph.D.  University of Rochester. 2014: 374 pages; 3621206.
143.
Is strong corporate governance associated with informative income smoothing?
by Faello, Joseph Peter, Ph.D.  Mississippi State University. 2012: 181 pages; 3505352.
144.
Perspective-based learning in virtual environments
by Lindgren, Robb, Ph.D.  Stanford University. 2009: 155 pages; 3364505.
146.
Transforming education into the 21st century by integrating 1:1 iPads
by Belcher, Kermit E., Ed.D.  Morehead State University. 2014: 121 pages; 3619801.
147.
A comparison of online and offline gamblers: An experimental manipulation of escape
by Montes, Kevin Steven, Ph.D.  The University of North Dakota. 2013: 153 pages; 3596712.
148.
Participation and communication in virtual teams using representational avatars
by Hammon, Virgil Arthur, D.M.  University of Phoenix. 2007: 189 pages; 3289587.
149.
Viva Lost Vegas: Downtown Project, Corporate-Led Redevelopment, and the "Tradition of Invention"
by Newman, Natalie Harding, M.A.  The George Washington University. 2014: 46 pages; 1564902.
150.
Sport-related Anxiety and Self-talk Between Traditional Sports and ESports
by LeNorgant, Eric Joseph, M.A.  California State University, Fresno. 2019: 88 pages; 13904470.
121 - 150 of 1672 displayed.
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