COMING SOON! PQDT Open is getting a new home!

ProQuest Open Access Dissertations & Theses will remain freely available as part of a new and enhanced search experience at www.proquest.com.

Questions? Please refer to this FAQ.

Results

Looking for more? ProQuest® Dissertations & Theses has additional dissertations and theses.
10169 open access dissertations and theses found for:
if(Games)  »   Refine Search
241.
African-American males in computer science—Examining the pipeline for clogs
by Stone, Daryl Bryant, D.Sc.  The George Washington University. 2008: 350 pages; 3341359.
242.
A game-theoretic comparison of genetic and model-based agents in learning strategic interactions
by Buntain, Cody, M.S.  The University of Alabama in Huntsville. 2010: 134 pages; 1484940.
243.
Weathered
by Weiler, Michael, M.F.A.  Rensselaer Polytechnic Institute. 2017: 67 pages; 10267249.
244.
Using Machine Learning Methods to Predict NFL Victors
by Urista Benitez, Octavio Misael, M.S.  California State University, Long Beach. 2017: 88 pages; 10606129.
248.
Access and stability issues in spectrum commons
by Lu, Jiangbin, Ph.D.  National University of Singapore (Singapore). 2015: 186 pages; 10006055.
249.
Ready, Steady, Putt! An Exhibition About the History of Miniature Golf in America
by Betts, Keturrah, M.A.  The George Washington University. 2017: 47 pages; 10282763.
250.
Video Game Addiction: Interpersonal Relationship Distress and Coping of Gamers and Loved Ones
by Ross, Mary, M.A.  Southern Illinois University at Edwardsville. 2014: 86 pages; 1560923.
251.
Allocation of Resources to Defend Spatially Distributed Networks Using Game Theoretic Allocations
by Kroshl, William M., Ph.D.  The George Washington University. 2015: 146 pages; 3669710.
253.
Misesian Interventionism: The Text, the Aftermath and the Entangled Political Economy
by von Ahnen, Jonathan, Ph.D.  George Mason University. 2020: 142 pages; 28257391.
254.
Contributing to a literacy of the body in videogame interaction
by Segovia, Sherri Dawn, Ph.D.  The University of Texas at Dallas. 2015: 127 pages; 3706679.
256.
Avatar creation in online virtual worlds: A uses and gratifications perspective
by Lin, Hsin, M.A.  State University of New York at Buffalo. 2013: 67 pages; 1534529.
259.
Video calling with nonverbal children with autism
by Shea, Kathleen, Ed.D.  University of Bridgeport. 2014: 119 pages; 3667421.
262.
RCAT: A Restful Client-scalable Architectural style for Massively Multiuser Virtual Environments
by Valadares, Arthur Rodrigo Sawazachi, M.S.  University of California, Irvine. 2013: 98 pages; 1535770.
263.
Application of temporal difference learning to the game of Snake
by Lockhart, Christopher, M.Eng.  University of Louisville. 2010: 96 pages; 1485160.
264.
The Theory of Narrative Balance and its Application to High Stakes Fiction
by Maillet, Adam Michael, Ph.D.  University of Louisiana at Lafayette. 2015: 261 pages; 10002462.
266.
Script fading for children with autism: Generalization of social initiation skills from school to home
by Wichnick, Alison Marie, Ph.D.  City University of New York. 2013: 175 pages; 3601899.
267.
269.
Collusion Preserving Computation
by Alwen, Joel, Ph.D.  New York University. 2011: 105 pages; 3482849.
270.
Harnessing the capacity of the human voice for fluidly controlling computer interfaces
by Harada, Susumu, Ph.D.  University of Washington. 2010: 187 pages; 3406108.
241 - 270 of 10169 displayed.
« First < Previous |   6    7    8    9    10    11    12    13    14    15    16   Next >
Copyright © 2021 ProQuest LLC. All rights reserved. Terms and Conditions Privacy Policy Cookie Policy
ProQuest