COMING SOON! PQDT Open is getting a new home!

ProQuest Open Access Dissertations & Theses will remain freely available as part of a new and enhanced search experience at www.proquest.com.

Questions? Please refer to this FAQ.

Results

Looking for more? ProQuest® Dissertations & Theses has additional dissertations and theses.
10169 open access dissertations and theses found for:
if(Games)  »   Refine Search
151.
Cellular Automata, Game of Life and Chance
by Alvandipour, Mehrdad, M.S.  Southern Illinois University at Edwardsville. 2017: 43 pages; 10615332.
153.
User retention and classification in a mobile gaming environment
by Ruffin, Michael, M.S.  California State University, Long Beach. 2014: 52 pages; 1527021.
155.
On Strategic Behavior in Networks
by Johnson, Samuel David, Ph.D.  University of California, Davis. 2016: 119 pages; 10124420.
156.
Mathematical Programming and Magic: The Gathering®
by Esche, Alexander, M.S.  Northern Illinois University. 2018: 51 pages; 10689404.
157.
Dynamic pricing models with competition, production planning and consumer interaction
by Sadighian, Ali, Ph.D.  Columbia University. 2009: 160 pages; 3393596.
159.
Bullying victimization among adolescent students: A qualitative study
by Lara, Cecy, M.S.W.  California State University, Long Beach. 2015: 52 pages; 1590123.
160.
Moments of Play: Uncovering the Performances of Videogame Play
by Hanford, Nicholas A., Ph.D.  Rensselaer Polytechnic Institute. 2017: 296 pages; 10682415.
161.
A Burkean analysis of “World of Warcraft”: Identity work in a virtual environment
by Boone, George William, M.A.  Villanova University. 2008: 147 pages; 1454169.
162.
Pricing and Lead-Time Decisions in a Duopoly Common Retailer Channel
by Niu, Xiuming, M.Sc.  Singapore Management University (Singapore). 2011: 71 pages; 1494100.
163.
165.
Administering and Implementing the Singapore Mathematics Curriculum at a Learning Center
by Reaume, Hannah Colette, Ed.D.  Walden University. 2013: 115 pages; 3605560.
166.
Sacred space evaders religious hegemony in gaming journalism
by Perreault, Gregory P., Ph.D.  University of Missouri - Columbia. 2015: 209 pages; 10182610.
167.
High-engagement gameplay behaviors and mental health
by Zaitsoff, Andrew, Ph.D.  Indiana University. 2016: 157 pages; 10154776.
168.
The 1932 Los Angeles Olympics: A model for a broken system
by Moore, Roger D., M.A.  Oklahoma State University. 2015: 120 pages; 1604936.
170.
Building personal wellness communities: Meaningful play in the everyday life of a network society
by Wang, Hua, Ph.D.  University of Southern California. 2010: 296 pages; 3434556.
171.
Approaching a Pedagogy of Game Writing
by Hudson, Seth Andrew, Ph.D.  George Mason University. 2018: 195 pages; 10811219.
172.
Virtual morality: The moral status of virtual actions
by Wojak, Roland, M.A.  Colorado State University. 2012: 112 pages; 1532946.
173.
The relationship between video game use, Internet use, addiction, and subjective well-being
by Molinos, Martin, M.S.W.  California State University, Long Beach. 2016: 62 pages; 10150586.
174.
Beyond Spectator Sports: Scale Development and Validation for Mediated Sports Consumption
by Kim, Min Jung, Ph.D.  The University of New Mexico. 2019: 156 pages; 27549220.
175.
Does Augmented Reality Affect High School Students' Learning Outcomes in Chemistry?
by Renner, Jonathan Christopher, Ed.D.  Grand Canyon University. 2014: 197 pages; 3628589.
177.
The Effect of Textbook Format on Mental Effort and Time on Task
by Thomas, Antonio Lamar, Ph.D.  Walden University. 2014: 127 pages; 3635935.
179.
New approaches to cooperative game theory: Core and value
by Kamishiro, Yusuke, Ph.D.  Brown University. 2010: 108 pages; 3430135.
151 - 180 of 10169 displayed.
« First < Previous |   3    4    5    6    7    8    9    10    11    12    13   Next >
Copyright © 2021 ProQuest LLC. All rights reserved. Terms and Conditions Privacy Policy Cookie Policy
ProQuest