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1.
Living with Purpose in Retirement: An Interpretive Multi-Case Study
by Zandlo, Joseph P., Ed.D.  University of St. Thomas (Minnesota). 2014: 187 pages; 3727318.
4.
How exemplary Christian leaders discern their higher purpose
by Jacobs, Gilbert A., Ph.D.  Regent University. 2009: 192 pages; 3377778.
5.
Virtually Smoking: Exploring Player Perception of Tobacco Content in Video Games
by Forsyth, Susan Redman, Ph.D.  University of California, San Francisco. 2016: 347 pages; 10133422.
6.
A Discourse among the Stars: A Rhetorical Reading of Orson Scott Card's Ender's Quintet
by Connor-Flores, Lillie, M.A.  University of Louisiana at Lafayette. 2016: 75 pages; 10163339.
8.
Games as theater for soul: An archetypal psychology perspective of virtual games
by Savett, Susan Mallard, Ph.D.  Pacifica Graduate Institute. 2014: 297 pages; 3686802.
9.
Partying with a purpose: Finding meaning in an online "party 'n' play" subculture
by Frederick, Brian J., M.S.  California State University, Long Beach. 2012: 166 pages; 1522571.
10.
A Burkean analysis of “World of Warcraft”: Identity work in a virtual environment
by Boone, George William, M.A.  Villanova University. 2008: 147 pages; 1454169.
11.
Instructional technology and the post-test results of college learners
by Pagan-Melendez, Juan, Ed.D.  University of Phoenix. 2012: 183 pages; 3529354.
15.
Effects of Direct Instruction Common Core Math on Students With Learning Disabilities
by Monye, Joseph Ifeanyi, Ph.D.  Walden University. 2016: 120 pages; 10251535.
16.
Video calling with nonverbal children with autism
by Shea, Kathleen, Ed.D.  University of Bridgeport. 2014: 119 pages; 3667421.
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18.
Preservation with a purpose emphasis: Modern dance
by Hoffmann, Catherine L., M.F.A.  Mills College. 2011: 48 pages; 1494454.
19.
Traveling with a purpose: Stories of contradiction and transformation in international service-learning
by McNamara, Rebecca A., Ph.D.  Western Michigan University. 2012: 279 pages; 3531896.
23.
Press Play: Video Games and the Ludic Quality of Aesthetic Experiences across Media
by Hakimi, Jedd, Ph.D.  University of Pittsburgh. 2017: 255 pages; 10831836.
26.
An exploration of the factors that influence Brazilian students' fluency of English: A case study
by Vianna, Margaret Huntingford, Ed.D.  University of Phoenix. 2015: 296 pages; 3691423.
27.
How to Design for Impact in Games
by Walsh, Eric, Ph.D.  Rensselaer Polytechnic Institute. 2018: 253 pages; 10841207.
29.
The 1932 Los Angeles Olympics: A model for a broken system
by Moore, Roger D., M.A.  Oklahoma State University. 2015: 120 pages; 1604936.
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