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43614 open access dissertations and theses found for:
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1.
New approaches to cooperative game theory: Core and value
by Kamishiro, Yusuke, Ph.D.  Brown University. 2010: 108 pages; 3430135.
2.
Constructing strategies for games with simultaneous movement
by Keffer, Jeremy, Ph.D.  University of Delaware. 2015: 82 pages; 3730247.
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Approaching a Pedagogy of Game Writing
by Hudson, Seth Andrew, Ph.D.  George Mason University. 2018: 195 pages; 10811219.
5.
An Analysis of Virtual Economics in Video Games
by Hamidi, Bijan Alexander, M.S.  California State University, Fullerton. 2018: 54 pages; 10808086.
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The relationship between video game use, Internet use, addiction, and subjective well-being
by Molinos, Martin, M.S.W.  California State University, Long Beach. 2016: 62 pages; 10150586.
10.
Essays in game theory on investment and social organization
by Fisher, James C.D., Ph.D.  The University of Arizona. 2015: 186 pages; 3688083.
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Learning Theory and Algorithms for Auctioning and Adaptation Problems
by Munoz Medina, Andres, Ph.D.  New York University. 2015: 260 pages; 3740907.
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The Dynamics of Rewards and Punishments in Video Games: A Content Analysis
by Craighead, Britney Nicole, M.A.  University of California, Santa Barbara. 2016: 74 pages; 10159655.
21.
Music theory pedagogy: Melding Dalcroze Eurhythmics with Brain Gym®
by Miller, Phaedra A., M.M.  University of Missouri - Kansas City. 2008: 84 pages; 1463329.
22.
Defining Fan Subcultures within Dungeons & Dragons
by Strickland, Klaira, M.A.  Western Illinois University. 2018: 86 pages; 10809137.
23.
From Theory to Reality: Mechanizing Development Theory to End Extreme Poverty in Eastern Zambia
by Elder, Elyse, M.A.  The American University of Paris (France). 2017: 93 pages; 13871624.
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Morals of The Global Age: A Comparative Study of Consumer Ethics in 18th Century Christianity and the 21st Century Video Game Industry
by Rosedalen, Elin Anastasia , M.A.  The American University of Paris (France). 2018: 105 pages; 27605882.
27.
The game studio: Developing literacy through the lens of game design
by Bentley, T. Mark, M.A.  Middle Tennessee State University. 2015: 164 pages; 1597407.
28.
Virtually Smoking: Exploring Player Perception of Tobacco Content in Video Games
by Forsyth, Susan Redman, Ph.D.  University of California, San Francisco. 2016: 347 pages; 10133422.
29.
Duck Hunt FPGA game, a project on UML and digital design
by Nguyen, Vuong D., M.S.  California State University, Long Beach. 2016: 65 pages; 10137441.
30.
A Theory of Thriving for Small Business Owners: A Grounded Theory Study
by Macera, Jessica L., Ph.D.  Capella University. 2016: 142 pages; 10196316.
1 - 30 of 43614 displayed.
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