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92.
Design and Characterization of Functional Metal-Organic Frameworks for CO2/CH4 and C2H2/CH4 Separation
by Alduhaish, Osamah M., Ph.D.  The University of Texas at San Antonio. 2017: 165 pages; 10686270.
93.
Level up: A systematic review of the nexus between game-based learning and developmental math education
by Wilson, Monique, D.Mgt.  University of Maryland University College. 2013: 157 pages; 3619513.
94.
Malware Vectors: A Technique for Discovering Defense Logics
by Stocco, Gabriel Fortunato, Ph.D.  Dartmouth College. 2014: 121 pages; 3685144.
95.
The Effect of Textbook Format on Mental Effort and Time on Task
by Thomas, Antonio Lamar, Ph.D.  Walden University. 2014: 127 pages; 3635935.
96.
Games as theater for soul: An archetypal psychology perspective of virtual games
by Savett, Susan Mallard, Ph.D.  Pacifica Graduate Institute. 2014: 297 pages; 3686802.
98.
Researched-based design and empowerment of interior designers using research
by Kitchell, Diane Kaptur, Ed.D.  Argosy University/Chicago. 2014: 96 pages; 3734052.
99.
Design and Implementation of Privacy-Preserving Surveillance
by Segal, Aaron, Ph.D.  Yale University. 2016: 162 pages; 10584958.
100.
102.
Design and Synthesis of Novel Chloroacetimidine Inactivators as Potential in vivo Activity Probes of DDAH-1 for Regulation of NOS
by Sonnenberg, Derek M., M.S.  Southern Illinois University at Edwardsville. 2018: 66 pages; 10247909.
103.
Effect of digital game based learning on ninth grade students' mathematics achievement
by Swearingen, Dixie K., Ph.D.  The University of Oklahoma. 2011: 169 pages; 3454028.
104.
Gamification in Introductory Computer Science
by Behnke, Kara Alexandra, Ph.D.  University of Colorado at Boulder. 2015: 331 pages; 3743653.
106.
Learning objects: A user-centered design process
by Branon, Rovy F., III, Ph.D.  Indiana University. 2011: 172 pages; 3488034.
107.
Blame is not a game: Healthcare leaders' perspectives on blame in the workplace
by Mitchell, Cheryl L., Ph.D.  Fielding Graduate University. 2014: 152 pages; 3639682.
109.
A zero sum game? Eliminating course repetition and its effects on arts education
by Carrigan, Ting-Pi Joyce, D.Ed.  California State University, Long Beach. 2014: 182 pages; 3584960.
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Applying interactive game-based rehabilitative technology to the treatment of spinal cord injury
by Stevenson, Cassandra, M.S.  Southern Connecticut State University. 2012: 61 pages; 1522718.
115.
Lighting the Real and the Fantastical: She Kills Monsters Lighting Design Project Report
by Baumer, Kitrina, M.F.A.  California State University, Long Beach. 2018: 25 pages; 10751926.
116.
Building personal wellness communities: Meaningful play in the everyday life of a network society
by Wang, Hua, Ph.D.  University of Southern California. 2010: 296 pages; 3434556.
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