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32.
Defining Fan Subcultures within Dungeons & Dragons
by Strickland, Klaira, M.A.  Western Illinois University. 2018: 86 pages; 10809137.
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Promoting Learning of Instructional Design via Overlay Design Tools
by Carle, Andrew Jacob, Ph.D.  University of California, Berkeley. 2012: 98 pages; 3555605.
35.
Delivering Design: Performance and Materiality in Professional Interaction Design
by Goodman, Elizabeth Sarah, Ph.D.  University of California, Berkeley. 2013: 259 pages; 3616455.
36.
Cross-Layer Design for Secure and Resilient Control of Cyber-Physical Systems in Smart Cities
by Xu, Zhiheng, Ph.D.  New York University Tandon School of Engineering. 2018: 225 pages; 10840627.
37.
New approaches to cooperative game theory: Core and value
by Kamishiro, Yusuke, Ph.D.  Brown University. 2010: 108 pages; 3430135.
39.
The Dynamics of Rewards and Punishments in Video Games: A Content Analysis
by Craighead, Britney Nicole, M.A.  University of California, Santa Barbara. 2016: 74 pages; 10159655.
40.
Active Games: An Examination of User Engagement to Define Design Recommendations
by Martinez, Pamela N., Ed.D.  Pepperdine University. 2017: 147 pages; 10603990.
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Design quantification: Design concept argumentation as related to product performance metrics
by Petersen, Soren Ingomar, Ph.D.  Stanford University. 2009: 308 pages; 3364509.
44.
Simplifying algorithm learning using serious games
by Shabanah, Sahar Siraj, Ph.D.  George Mason University. 2010: 240 pages; 3407063.
45.
American Sign Language finger challenge
by Cougler, Jeffrey, M.F.A.  Rochester Institute of Technology. 2010: 336 pages; 1478203.
46.
Golden Tools in Green Design: What Drives Sustainability, Innovation, and Value in Green Design Methods?
by Faludi, Jeremy, Ph.D.  University of California, Berkeley. 2017: 290 pages; 10605917.
49.
Proactive Design and Inclusive Practices: Universal Design for Learning in Higher Education
by Bradshaw, Denia Guadalupe, Ed.D.  California State University, Los Angeles. 2020: 191 pages; 28086468.
50.
Semiotic constituents and abstractness of mediating artifacts in design research
by Hahn, Young Ae, Ph.D.  Illinois Institute of Technology. 2009: 268 pages; 3370897.
51.
Design, development, and implementation of an environmental compliance process using Design for Six Sigma
by Culhane, Thomas A., M.S.  California State University, Dominguez Hills. 2013: 130 pages; 1524789.
53.
Asphere Optic Design, Non-prolate Bi-Sign Intraocular Lens, from Theoretical Design through Manufacturing
by Burkhard, Wesley, M.S.  California State University, Long Beach. 2019: 52 pages; 13898878.
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Digital feedback control of MEMS devices: Design challenges and power efficient design using multi-timescales
by Kataria, Nitin, Ph.D.  University of California, Santa Barbara. 2009: 189 pages; 3371652.
57.
Pricing and Lead-Time Decisions in a Duopoly Common Retailer Channel
by Niu, Xiuming, M.Sc.  Singapore Management University (Singapore). 2011: 71 pages; 1494100.
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60.
The user -centered design process: Novice designers' use of evidence in designing from data
by Friess, Erin, Ph.D.  Carnegie Mellon University. 2008: 183 pages; 3305813.
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