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272.
Individual Differences in Perceived Violence, Relative Enjoyment, and Recommended Age Ratings of Video Games
by Climer, Emily M., M.S.  University of Louisiana at Lafayette. 2015: 96 pages; 10002422.
274.
Special Education Teachers' Perceptions of the Design and Implementation of the Evaluation Process
by Guartico, Reina Anfone, Ed.D.  The George Washington University. 2016: 235 pages; 10086216.
275.
Video calling with nonverbal children with autism
by Shea, Kathleen, Ed.D.  University of Bridgeport. 2014: 119 pages; 3667421.
276.
Modularity: The solution for green tradeshow exhibit designs
by Swaharu, Purnima, M.F.A.  Iowa State University. 2010: 103 pages; 1480140.
277.
Functional Gain and Change Mechanisms in Post-Production Complex Systems
by Cox, Amy M., Ph.D.  The George Washington University. 2017: 231 pages; 10254316.
278.
Politics and the pump handle: The international political economy of emerging infectious diseases
by Michaud, Joshua, Ph.D.  The Johns Hopkins University. 2009: 356 pages; 3381664.
279.
Orthogonal Polynomials and Mathematical Surface Descriptions in Freeform Optical Design
by Takaki, Nick, Ph.D.  University of Rochester. 2021: 160 pages; 28317279.
280.
Selected Design Process Examples of a Two-Axis Gimbal System
by Kerwin, John-Michael J., M.S.  The George Washington University. 2018: 242 pages; 10822028.
281.
Sounding Out the Stage: Music and Sonic Design in Robert Wilson's Theater
by Schelling, Kamala Jacobs, Ph.D.  Yale University. 2017: 300 pages; 10633264.
283.
The gamification of judicial affairs: Addressing learning for 'digital students'
by Diaz, Leonel Alberto, Jr., M.Ed.  University of Southern California. 2012: 89 pages; 1532818.
288.
Program Design for a Parent Education and Involvement Plan
by Clendaniel, Colette J., M.A.  Prescott College. 2012: 62 pages; 1510411.
290.
Understanding the Use of Video Game and School Performance among Asian Youth: A Quantitative Study
by Songco, Allen, M.S.W.  California State University, Long Beach. 2018: 56 pages; 10784680.
291.
Cellular Automata, Game of Life and Chance
by Alvandipour, Mehrdad, M.S.  Southern Illinois University at Edwardsville. 2017: 43 pages; 10615332.
292.
296.
Designing an e-book for a fifth-grade classroom
by Kelley, Adam C., M.A.  California State University, Long Beach. 2011: 48 pages; 1499173.
297.
298.
Barriers to Technology Implementation in Allied Health Education Programs
by Gutierrez, Zeida, Ph.D.  Keiser University. 2019: 135 pages; 13897806.
299.
300.
The Big Barn: A Case Study in Place-Based Education and Design
by le Roux, Helena, Ph.D.  Prescott College. 2014: 130 pages; 3622732.
271 - 300 of 44492 displayed.
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