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121.
International and Cross-Cultural Application of the Good Behavior Game
by Nolan, Julene D., Psy.D.  Minnesota State University, Mankato. 2013: 99 pages; 3564133.
123.
124.
Essays on fair, efficient, and incentive-compatible resource and cost allocation
by Athanassoglou, Stergios, Ph.D.  Columbia University. 2008: 159 pages; 3333482.
125.
Moments of Play: Uncovering the Performances of Videogame Play
by Hanford, Nicholas A., Ph.D.  Rensselaer Polytechnic Institute. 2017: 296 pages; 10682415.
126.
127.
Ready, Steady, Putt! An Exhibition About the History of Miniature Golf in America
by Betts, Keturrah, M.A.  The George Washington University. 2017: 47 pages; 10282763.
128.
Essays on Quantitative Marketing and Economics
by Chen, Nan, Ph.D.  University of California, Berkeley. 2018: 127 pages; 10816514.
129.
A Framework for Scientific Discovery through Video Games
by Cooper, Seth, Ph.D.  University of Washington. 2011: 128 pages; 3501867.
130.
The Downward Spiral: Postmodern Consciousness as Buddhist Metaphysics in the Dark Souls Video Game Series
by Menuez, Paolo Xavier Machado, M.A.  Portland State University. 2017: 153 pages; 10637267.
131.
Performing Play: Cultural Production on Twitch.tv
by Pellicone, Anthony James, Ph.D.  University of Maryland, College Park. 2017: 271 pages; 10606825.
135.
Heterogeneity and Density Aware Design of Computing Systems
by Arora, Manish, Ph.D.  University of California, San Diego. 2018: 137 pages; 10788835.
138.
The growth of the design disciplines in the United States, 1984-2010
by Ilhan, Ali O., Ph.D.  Washington State University. 2013: 215 pages; 3611272.
139.
142.
Solving two-level optimization problems with applications to robust design and energy markets
by Siddiqui, Sauleh Ahmad, Ph.D.  University of Maryland, College Park. 2011: 222 pages; 3495412.
146.
Fabbed to Sense: Integrated Design of Geometry and Sensing Algorithms for Interactive Objects
by Savage, Valkyrie Arline, Ph.D.  University of California, Berkeley. 2016: 129 pages; 10191122.
147.
Knots in the string of time: Adapting computer game prototyping tools for interactive music
by Venden, Nick H., M.M.  California State University, Long Beach. 2015: 62 pages; 1588653.
149.
150.
Information visualization techniques for online identity presentation: A multidimensional approach
by Mahmud, Athir, Ph.D.  Illinois Institute of Technology. 2016: 241 pages; 10174166.
121 - 150 of 44476 displayed.
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