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1.
Reality Ends Here: Environmental game design and participatory spectacle
by Watson, Jeff, Ph.D.  University of Southern California. 2012: 253 pages; 3542331.
2.
Duck Hunt FPGA game, a project on UML and digital design
by Nguyen, Vuong D., M.S.  California State University, Long Beach. 2016: 65 pages; 10137441.
3.
Approaching a Pedagogy of Game Writing
by Hudson, Seth Andrew, Ph.D.  George Mason University. 2018: 195 pages; 10811219.
4.
Design, development, and implementation of an environmental compliance process using Design for Six Sigma
by Culhane, Thomas A., M.S.  California State University, Dominguez Hills. 2013: 130 pages; 1524789.
6.
The relationship between video game use, Internet use, addiction, and subjective well-being
by Molinos, Martin, M.S.W.  California State University, Long Beach. 2016: 62 pages; 10150586.
7.
Modeling Superfund: A hazardous waste bargaining model with rational threats
by Taft, Mary Anderson, Ph.D.  University of Massachusetts Amherst. 2000: 108 pages; 9988845.
8.
The game studio: Developing literacy through the lens of game design
by Bentley, T. Mark, M.A.  Middle Tennessee State University. 2015: 164 pages; 1597407.
9.
An international environmental agreement for space debris mitigation among asymmetric nations
by Singer, Michael, M.S.  University of California, Santa Cruz. 2012: 37 pages; 1508170.
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Virtually Smoking: Exploring Player Perception of Tobacco Content in Video Games
by Forsyth, Susan Redman, Ph.D.  University of California, San Francisco. 2016: 347 pages; 10133422.
12.
Preliminaries to watershed instrumentation system design
by Joseph, John F., Ph.D.  The University of Texas at San Antonio. 2011: 233 pages; 3454086.
13.
Relational complexity in natural science and the design of ecological informatics
by Kineman, John Jay, Ph.D.  University of Colorado at Boulder. 2007: 344 pages; 3284407.
14.
Creating an Environmental Education Website at the Smithsonian Environmental Research Center
by van der Heijden, Anna Maria Henrica, M.T.S.C.  Miami University. 2002: 88 pages; 10817962.
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Life Cycle Assessment as an Environmental Performance Assessment Tool for Small Surface Combatant Vessels
by Hayes, Maggie K., Ph.D.  Stevens Institute of Technology. 2018: 257 pages; 10788758.
18.
Cooperative design, cooperative science: Investigating collaborative research through design with floracaching
by Bowser, Anne Elizabeth, Ph.D.  University of Maryland, College Park. 2016: 248 pages; 10129884.
20.
Mechanizing exploratory game design
by Smith, Adam Marshall, Ph.D.  University of California, Santa Cruz. 2012: 403 pages; 3551216.
21.
Effects of fish movement and environmental variability in the design and success of a marine protected area
by Cornejo Donoso, Jorge Fernando, Ph.D.  University of California, Santa Barbara. 2016: 100 pages; 10103605.
22.
Making tradeoffs for environmental protection and policy design
by Yang, Peifang, Ph.D.  Colorado School of Mines. 2014: 80 pages; 3610182.
23.
Strategically Integrating Human Dimensions into Marine Conservation Decision Making
by Twohey, Rebecca Jean, Ph.D.  University of California, Santa Barbara. 2018: 135 pages; 10937297.
24.
Preparing for What? Design Floods and Environmental Change
by Luke, Adam, Ph.D.  University of California, Irvine. 2018: 178 pages; 10825637.
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Emerald City: Environmental Advocacy through Experiential Design
by Schenck, William, M.A.  The George Washington University. 2015: 67 pages; 1590882.
27.
Developing positive attitudes toward environmental issues: EASeL, Environmental Art and Service Learning
by Palmer, Robert E., M.A.  California State University, Long Beach. 2012: 91 pages; 1511378.
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How to Design for Impact in Games
by Walsh, Eric, Ph.D.  Rensselaer Polytechnic Institute. 2018: 253 pages; 10841207.
1 - 30 of 44216 displayed.
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