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2.
Transformational leadership among producers in the entertainment industry
by Weaver, Michael, M.S.  Pepperdine University. 2016: 77 pages; 10142128.
3.
Into the womb of Infinite Jest: The Entertainment as speculum
by Ely, Danielle S., M.A.  The College of Saint Rose. 2011: 75 pages; 1527189.
4.
Toujours Le Choix: The Role of Entertainment Education in Radicalization Prevention
by Payne, Melissa Alyece, M.A.  The American University of Paris (France). 2017: 69 pages; 13871602.
7.
A Rhetorical Analysis of Hegemonic and Counterhegemonic Performances in World Wrestling Entertainment (WWE)
by Ohlsen, David Blond, M.A.  California State University, Long Beach. 2017: 93 pages; 10604427.
8.
Ritual into play: The aesthetic transformations of Qing court theatre
by Chen, Liana, Ph.D.  Stanford University. 2009: 238 pages; 3364496.
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Interactivity, Interdependence, and Intertextuality: The Meaning of Video Games in American Civil Society
by McKernan, Brian, Ph.D.  State University of New York at Albany. 2013: 283 pages; 3591689.
16.
A low-cost system for acquiring login/logout data for on-ground racks of in-flight entertainment systems
by Chanda, Manjeera, M.S.  California State University, Long Beach. 2016: 35 pages; 10141519.
17.
Theater's Nostalgic Connection: Nostalgia's Impact on the Entertainment Industry and Strategies to Solve an Age-Old Problem
by Koenig, Nicole, M.B.A./M.F.A.  California State University, Long Beach. 2018: 83 pages; 10750253.
18.
Chappie Willet and popular music arranging in Swing Era New York
by Wriggle, John D., Ph.D.  City University of New York. 2011: 355 pages; 3477515.
19.
I know what Lindsay Lohan did last night: Celebrity gossip and its use of disciplinary power over women
by Simonsen, Lindy Christine Wille, M.A.  The George Washington University. 2009: 96 pages; 1461002.
20.
A study of empathetic play in serious games
by Belman, Jonathan, Ph.D.  New York University. 2016: 160 pages; 10129582.
21.
Duck Hunt FPGA game, a project on UML and digital design
by Nguyen, Vuong D., M.S.  California State University, Long Beach. 2016: 65 pages; 10137441.
22.
Emotion, hegemony, and "real-life" in video game worlds: An analysis of "Grand Theft Auto IV"
by Wachovsky, Gerald A., M.A.  California State University, Long Beach. 2015: 91 pages; 1603344.
23.
The impact of the media on public opinion of the police
by Mullis, Joseph, M.S.  California State University, Long Beach. 2009: 69 pages; 1472241.
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Enabling open domain interactive storytelling using a data-driven case-based approach
by Swanson, Reid, Ph.D.  University of Southern California. 2010: 228 pages; 3418269.
26.
Home-based services: From the therapists' perspective
by Quinones, Brian Carl, Ed.D.  Argosy University/Sarasota. 2013: 188 pages; 3575399.
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The naked truth: An examination of gender bias in the field of acting
by Chamberlain, Amberly, M.F.A.  California State University, Long Beach. 2016: 51 pages; 10118892.
30.
A uses and gratifications study of niche social network sites
by Weir, Shilo, M.A.  University of Missouri - Columbia. 2014: 89 pages; 10180884.
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