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211.
How teachers experience change: A phenomenological case study of a district-wide curricular reform
by Schreiner, Sherry Lynn, Ph.D.  Colorado State University. 2014: 155 pages; 3635675.
212.
Appreciative Inquiry and Video Self Modeling Leadership Program: Achieving Skill or Behavior Change
by Bilodeau, Bethany Jewell, D.A.  Franklin Pierce University. 2013: 221 pages; 3640147.
214.
The responses of fifth graders to Japanese pictorial texts
by Sakoi, Junko, Ph.D.  The University of Arizona. 2015: 278 pages; 3700794.
217.
Emotion, hegemony, and "real-life" in video game worlds: An analysis of "Grand Theft Auto IV"
by Wachovsky, Gerald A., M.A.  California State University, Long Beach. 2015: 91 pages; 1603344.
218.
Designing is learning: An investigation of designing multimodal texts
by Hall, Matthew, Ph.D.  New York University. 2013: 266 pages; 3599872.
221.
A Quasi-Experimental Study of Synchronous Content and Learner Sense of Community
by Reneski, John, EDD/ET  University of Phoenix. 2017: 155 pages; 10600141.
222.
A Framework for Scientific Discovery through Video Games
by Cooper, Seth, Ph.D.  University of Washington. 2011: 128 pages; 3501867.
223.
Defining Fan Subcultures within Dungeons & Dragons
by Strickland, Klaira, M.A.  Western Illinois University. 2018: 86 pages; 10809137.
224.
Sustaining feminist film cultures: An institutional history of Women Make Movies
by Fallica, Kristen M., Ph.D.  University of Pittsburgh. 2013: 302 pages; 3577178.
226.
228.
Mind wandering and online learning: A latent variable analysis
by Hollis, R. Benjamin, Ph.D.  Kent State University. 2013: 100 pages; 3618884.
229.
Applying interactive game-based rehabilitative technology to the treatment of spinal cord injury
by Stevenson, Cassandra, M.S.  Southern Connecticut State University. 2012: 61 pages; 1522718.
231.
Exploring Behavioral Intentions towards a Peer with Autism Spectrum Disorder
by Albright, Jordan, M.S.  Southern Illinois University at Edwardsville. 2017: 52 pages; 10274773.
233.
Facilitating the integration and impact measurement of technologies and media that augment learning environments
by Knight, Allan Harvey, Ph.D.  University of California, Santa Barbara. 2009: 286 pages; 3390788.
234.
Emotional Reaction of Experiencing Crisis in Virtual Reality (VR)/360°
by Durnell, Linda A., Ph.D.  Fielding Graduate University. 2018: 157 pages; 10747522.
235.
Nutrition curriculum for postpartum women in a rehabilitation setting for substance abuse
by Trammell, Jennifer, M.S.  California State University, Long Beach. 2015: 189 pages; 1596478.
236.
237.
Development of an on-line prototype for the instruction of prosthetic gait deviations and biomechanics
by Craig, Dana, M.A.  California State University, Long Beach. 2011: 44 pages; 1504442.
238.
239.
Awareness of malicious social engineering among facebook users
by Slonka, Kevin J., D.Sc.  Robert Morris University. 2014: 140 pages; 3620246.
211 - 240 of 31931 displayed.
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