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183.
184.
A study of middle grades students' reading interests, habits, and achievement
by Smith, Nichole Lynnette, Ed.D.  The University of North Carolina at Chapel Hill. 2009: 159 pages; 3403309.
186.
Emotion, hegemony, and "real-life" in video game worlds: An analysis of "Grand Theft Auto IV"
by Wachovsky, Gerald A., M.A.  California State University, Long Beach. 2015: 91 pages; 1603344.
187.
Using social media to connect families and kindergarten classrooms
by Zywica, Jolene, Ph.D.  University of Pittsburgh. 2013: 245 pages; 3585542.
188.
Gender Differences in Job Satisfaction and Organizational Commitment in the Video Game Industry
by Lau, Szengar Sarah, M.A.  Southern Illinois University at Edwardsville. 2019: 50 pages; 13878106.
189.
190.
Development of an on-line prototype for the instruction of prosthetic gait deviations and biomechanics
by Craig, Dana, M.A.  California State University, Long Beach. 2011: 44 pages; 1504442.
193.
Facilitating the integration and impact measurement of technologies and media that augment learning environments
by Knight, Allan Harvey, Ph.D.  University of California, Santa Barbara. 2009: 286 pages; 3390788.
194.
Applying interactive game-based rehabilitative technology to the treatment of spinal cord injury
by Stevenson, Cassandra, M.S.  Southern Connecticut State University. 2012: 61 pages; 1522718.
195.
Literacy mentorship: Negotiating pedagogical identities around disciplinary literacy strategy instruction
by Towle, Brenna Renee, Ph.D.  State University of New York at Buffalo. 2014: 201 pages; 3629864.
198.
A Qualitative Self-Study of Educational Philosophy within the Context of a Structured Educational Framework
by Young, Tiffany, Ed.D.  Lindenwood University. 2019: 152 pages; 13856721.
199.
Exploring Behavioral Intentions towards a Peer with Autism Spectrum Disorder
by Albright, Jordan, M.S.  Southern Illinois University at Edwardsville. 2017: 52 pages; 10274773.
203.
205.
A zero sum game? Eliminating course repetition and its effects on arts education
by Carrigan, Ting-Pi Joyce, D.Ed.  California State University, Long Beach. 2014: 182 pages; 3584960.
206.
Organizing a Grassroots Math Literacy Campaign: The Launching of the Young People's Project in Los Angeles
by Farber, Michael Jacob, Ed.D.  Loyola Marymount University. 2010: 240 pages; 3432865.
207.
Novice Behavior in a Makerspace: Pragmatic Pathways to Shaping CS Identity
by Davis, Don Gibbs, Ph.D.  The University of Texas at San Antonio. 2017: 291 pages; 10277785.
208.
Defining Fan Subcultures within Dungeons & Dragons
by Strickland, Klaira, M.A.  Western Illinois University. 2018: 86 pages; 10809137.
209.
Effective Teaching of Chican@/Latin@ Students: A Community Responsive Approach
by CarreĆ³n, Orlando, Ph.D.  University of California, Davis. 2018: 240 pages; 10934196.
181 - 210 of 31054 displayed.
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