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121.
The Impact of Scenario Planning on the Efficacy of Digital Transformations
by Lapidus, Kristy M., M.S.  Pepperdine University. 2019: 66 pages; 13897819.
125.
Essays on pricing strategy in a declining industry
by Ota, Rui, Ph.D.  The Johns Hopkins University. 2009: 173 pages; 3395677.
127.
E-thesis repositories in the world: A critical analysis
by Sengupta, Shantashree Sameerkumar, Ph.D.  Savitribai Phule Pune University (India). 2014: 421 pages; 3715419.
128.
130.
131.
Healthcare Leadership Styles, Competencies and Affinity for Technology in the Digital Era
by Ghafari, Zahra, Ed.D.  Pepperdine University. 2019: 139 pages; 22584329.
132.
Digitally Controlled Microwave Power Amplifier Design Techniques for Wireless Communications
by Diddi, Varish, Ph.D.  University of California, San Diego. 2017: 153 pages; 10289301.
133.
135.
Teacher and Administrator Perceptions of One-to-One Technology Device Implementation
by Pratt, Stewart F., Ed.D.  Lindenwood University. 2016: 173 pages; 10267752.
136.
Digital course materials: A case study of the Apple iPad in the academic environment
by Cameron, Andrea H.||||||Bush, Michael H., Ed.D.  Pepperdine University. 2011: 208 pages; 3457459.
137.
History in Your Hand: A Case Study of Digital History and Augmented Reality Using Mound 72
by Seibert-Johnston, Rebecca, M.A.  Southern Illinois University at Edwardsville. 2014: 40 pages; 1560774.
138.
An Automated Diabetic Retinopathy Detection System
by Bhoghoju, Aditya, M.S.  California State University, Long Beach. 2017: 37 pages; 10263619.
140.
A proposed framework for forensic image enhancement
by Ledesma, Spencer Aguila, M.S.  University of Colorado at Denver. 2015: 109 pages; 1605105.
141.
143.
Inscribing reasoned becoming for electric singularities through conductive logic and aleatory procedures
by Vincent, Noel, M.A.  California State University, Long Beach. 2011: 176 pages; 1499223.
144.
One-To-One Technology and Student Achievement: A Causal-Comparative Study
by Conant, Kevin Alan, Ed.D.  Grand Canyon University. 2016: 196 pages; 10239858.
145.
Knots in the string of time: Adapting computer game prototyping tools for interactive music
by Venden, Nick H., M.M.  California State University, Long Beach. 2015: 62 pages; 1588653.
146.
An efficient architecture for adaptive finite impulse response filters on field programmable gate arrays
by Nallani Chakravartula, Krishna Chaitanya, M.S.  California State University, Long Beach. 2016: 56 pages; 10137445.
147.
Exploring the adoption of instructional technologies: The mainstream faculty perspective
by Kennedy, Leslie C., Ed.D.  California State University, Long Beach. 2013: 210 pages; 3574907.
148.
This is not a cage match
by Shepard, Joseph C., M.A.  Gonzaga University. 2016: 69 pages; 10118312.
149.
Se ve, se siente: Transmedia mobilization in the Los Angeles immigrant rights movement
by Costanza-Chock, Sasha, Ph.D.  University of Southern California. 2010: 309 pages; 3418251.
150.
The gamification of judicial affairs: Addressing learning for 'digital students'
by Diaz, Leonel Alberto, Jr., M.Ed.  University of Southern California. 2012: 89 pages; 1532818.
121 - 150 of 16016 displayed.
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