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512.
The shojo within the work of Aida Makoto: Japanese identity since the 1980s
by Hartman, Laurel, M.A.  San Jose State University. 2016: 137 pages; 10169581.
514.
Real Life into Second Life
by Samala, Sowmya, M.S.  California State University, Long Beach. 2010: 73 pages; 1486543.
515.
Economic Development in a Global Economy: A Delphi Study of Economic Development Experts
by Gibbs, Scott A., D.B.A.  University of Phoenix. 2018: 151 pages; 10786063.
517.
Water Use, Virtual Water and Water Footprints: Economic Modeling and Policy Analyses
by Fadali, Elizabeth, Ph.D.  University of Nevada, Reno. 2013: 199 pages; 3608707.
518.
The effects of quasi-steady loading on a virtual spur gear model
by Kelso, Michael Patrick, M.S.  The University of Iowa. 2011: 97 pages; 1499543.
519.
Virtual Preaching: Using the Internet to Proclaim God's Word and Engage in Discipleship
by Roberts, Steven Paul, D.Min.  Garrett-Evangelical Theological Seminary. 2011: 74 pages; 3457734.
520.
Virtual class room and three-dimensional diagram creator in SecondLife
by Desai, Mihir Pravin, M.S.  California State University, Long Beach. 2010: 118 pages; 1493011.
521.
523.
A Phenomenological Study on New Media Art
by Akgulgil, Nadide Gizem, Ph.D.  Anadolu University (Turkey). 2018: 285 pages; 13905781.
525.
The Magic Hour
by Tedesco, Tava J., M.F.A.  California State University, Long Beach. 2014: 13 pages; 1591616.
526.
Performance of a Novel Virtual Environment for Cockpit Evaluation
by Joyce, Richard D., Ph.D.  University of California, Davis. 2018: 191 pages; 10751917.
527.
Sociocultural Factors and Knowledge Sharing Behaviors in Virtual Project Teams
by Annadatha, Jayakumar V., D.Sc.  Robert Morris University. 2012: 135 pages; 3539333.
528.
Image Super-Resolution Enhancements for Airborne Sensors
by Woods, Matthew, Ph.D.  Northwestern University. 2016: 222 pages; 10193209.
529.
Web usage mining: Application to an online educational digital library service
by Palmer, Bart C., Ph.D.  Utah State University. 2012: 262 pages; 3507476.
530.
When laptops come to school: How do digital immigrant teachers cope
by Foote, Nancy I., Ph.D.  George Mason University. 2008: 478 pages; 3323701.
531.
Subject Analysis of Depth Perception in Augmented Reality Through Vuforia and Hololens Tracking
by Muvva, Veera Venkata Ram Murali Krishna Rao, M.S.  Mississippi State University. 2019: 63 pages; 22583212.
532.
Myth in translation: The ludic imagination in contemporary video games
by Guyker, Robert William, Jr., Ph.D.  Pacifica Graduate Institute. 2016: 467 pages; 10101054.
533.
When a Patient Leaves the Clinical Environment: Technology and Chronic Illness in HCI Literature
by Forsman, Catherine Anne, M.S.  University of California, Irvine. 2011: 57 pages; 1500859.
536.
The gamification of judicial affairs: Addressing learning for 'digital students'
by Diaz, Leonel Alberto, Jr., M.Ed.  University of Southern California. 2012: 89 pages; 1532818.
539.
Technological mediation: The implications of technology on the human experience
by Oliva, Daniela Andrea, M.A.  California State University, Long Beach. 2012: 110 pages; 1521598.
540.
A quantitative study to evaluate the employee attrition rate when the leader is collocated or virtual
by Khan, Abdussami Amer, D.B.A.  Argosy University/Seattle. 2011: 120 pages; 3487786.
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