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121.
124.
The Grounded Theory of Interactive Spatial Learning from a Virtual World
by Verhoeven, Yen, Ph.D.  University of Rochester. 2018: 321 pages; 10792634.
125.
Building personal wellness communities: Meaningful play in the everyday life of a network society
by Wang, Hua, Ph.D.  University of Southern California. 2010: 296 pages; 3434556.
129.
Smartphones, Apps, and Digital Flows: Platform Competition in the Mobile Industry
by Pon, Bryan, Ph.D.  University of California, Davis. 2015: 148 pages; 3723703.
131.
Virtual world member's purchasing behavior: An exploratory study
by Wong, Patrick D., D.B.A.  Argosy University/Seattle. 2010: 101 pages; 3508890.
132.
Content analysis of transformational leadership competencies for virtual teams
by Hurst, Michael W., Ed.D.  University of Phoenix. 2014: 140 pages; 3708853.
133.
Software signature derivation from sequential digital forensic analysis
by Nelson, Alexander J., Ph.D.  University of California, Santa Cruz. 2016: 177 pages; 10140317.
134.
Baby boomers and digital literacy: Their access to, and uses of, digital devices and digital media
by O'Keeffe, Richard John, Ed.D.  Pepperdine University. 2014: 152 pages; 3644309.
137.
Technological mediation: The implications of technology on the human experience
by Oliva, Daniela Andrea, M.A.  California State University, Long Beach. 2012: 110 pages; 1521598.
138.
A gap in time: Thoughts on the implications of electronically inflated psychological acceleration
by Wood, Steven P., Ph.D.  Pacifica Graduate Institute. 2013: 204 pages; 3605066.
140.
Perspective-based learning in virtual environments
by Lindgren, Robb, Ph.D.  Stanford University. 2009: 155 pages; 3364505.
142.
On Being Non-Human: Otherkin Identification and Virtual Space
by Proctor, Devin, Ph.D.  The George Washington University. 2019: 422 pages; 13810285.
143.
Classifying and assessing rural visual landscape quality in Fabius, New York: A psychometric and participation-based approach
by Harris, Paul M., Jr., M.S.  State University of New York College of Environmental Science and Forestry. 2009: 158 pages; 1482175.
144.
Project Success in Virtual Projects: A Qualitative Study of Leadership Behaviors
by Behling, Christina J., Ph.D.  Capella University. 2019: 154 pages; 22583087.
146.
A Virtual Past? Accuracy of 3D Modeling in Archaeological Applications
by Biermann, Rebecca Ella, M.A.  The George Washington University. 2014: 78 pages; 1557363.
147.
In defiance of the hyperreal: Reframing the curriculum through a graphic design project
by Higa, Beverly C., M.A.  California State University, Long Beach. 2014: 123 pages; 1527954.
149.
Engaging the Gadfly: A Process Homilecclesiology for a Digital Age
by Sigmon, Casey Thornburgh, Ph.D.  Vanderbilt University. 2017: 244 pages; 13834914.
150.
121 - 150 of 25743 displayed.
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