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1.
Virtual progression: The High Line as verdant infoscape
by Martin, Aja, M.A.  Southern Methodist University. 2011: 139 pages; 1495163.
3.
The virtual landscape of geological information: Topics, methods, and rhetoric in modern geology
by Fratesi, Sarah Elizabeth, Ph.D.  University of South Florida. 2008: 273 pages; 3376239.
4.
Developing a virtual world and self-paced course to prepare adult novices for immersive virtual experiences
by Worman, Terri, M.A.  State University of New York Empire State College. 2016: 83 pages; 10140409.
6.
Emancipatory Digital Archaeology
by Morgan, Colleen Leah, Ph.D.  University of California, Berkeley. 2012: 192 pages; 3555833.
8.
Games as theater for soul: An archetypal psychology perspective of virtual games
by Savett, Susan Mallard, Ph.D.  Pacifica Graduate Institute. 2014: 297 pages; 3686802.
9.
Classifying and assessing rural visual landscape quality in Fabius, New York: A psychometric and participation-based approach
by Harris, Paul M., Jr., M.S.  State University of New York College of Environmental Science and Forestry. 2009: 158 pages; 1482175.
10.
Binary Lives: Digital Citizenship and Disability Participation in a User Content Created Virtual World
by Vizenor, Katie Virginia, Ph.D.  State University of New York at Buffalo. 2014: 242 pages; 3613110.
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Digital resources for public archaeology: New directions of public outreach and education
by Crosby, Brian, M.A.  Northern Arizona University. 2013: 125 pages; 1550098.
14.
Baby boomers and digital literacy: Their access to, and uses of, digital devices and digital media
by O'Keeffe, Richard John, Ed.D.  Pepperdine University. 2014: 152 pages; 3644309.
15.
Pre-service teachers in Second Life: Are digital natives prepared for a Web 2.0 experience?
by Inman, Christopher T., Ph.D.  The University of Alabama. 2010: 186 pages; 3439816.
16.
Bitcoin regulations and investigations: A proposal for U.S. policies
by Fawcett, Jay Palmer, M.S.  Utica College. 2017: 71 pages; 10244196.
18.
Virtual morality: The moral status of virtual actions
by Wojak, Roland, M.A.  Colorado State University. 2012: 112 pages; 1532946.
25.
Can virtual science foster real skills? A study of inquiry skills in a virtual world
by Dodds, Heather E., Ph.D.  Capella University. 2013: 131 pages; 3592588.
26.
Digital curation through the lens of disciplinarity: The development of an emerging field
by Condon, Patricia Beasley, Ph.D.  Simmons College. 2015: 272 pages; 3582459.
27.
Student Transitions Into the Full-Time Virtual High School Setting
by Crockett, William, Ed.D.  Pepperdine University. 2017: 159 pages; 10637696.
29.
Emotion, hegemony, and "real-life" in video game worlds: An analysis of "Grand Theft Auto IV"
by Wachovsky, Gerald A., M.A.  California State University, Long Beach. 2015: 91 pages; 1603344.
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