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1.
Virtual progression: The High Line as verdant infoscape
by Martin, Aja, M.A.  Southern Methodist University. 2011: 139 pages; 1495163.
2.
Cancel Culture: Posthuman Hauntologies in Digital Rhetoric and the Latent Values of Virtual Community Networks
by Hooks, Austin Michael, M.A.E.  The University of Tennessee at Chattanooga. 2020: 108 pages; 28088576.
4.
Videogame Tourism: Spawning the Digital into the Physical Realm in the British Isles
by Brinkman, Heather R., Ph.D.  The University of Wisconsin - Milwaukee. 2020: 296 pages; 28261778.
6.
The virtual landscape of geological information: Topics, methods, and rhetoric in modern geology
by Fratesi, Sarah Elizabeth, Ph.D.  University of South Florida. 2008: 273 pages; 3376239.
7.
Emancipatory Digital Archaeology
by Morgan, Colleen Leah, Ph.D.  University of California, Berkeley. 2012: 192 pages; 3555833.
8.
Developing a virtual world and self-paced course to prepare adult novices for immersive virtual experiences
by Worman, Terri, M.A.  State University of New York Empire State College. 2016: 83 pages; 10140409.
9.
Games as theater for soul: An archetypal psychology perspective of virtual games
by Savett, Susan Mallard, Ph.D.  Pacifica Graduate Institute. 2014: 297 pages; 3686802.
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Classifying and assessing rural visual landscape quality in Fabius, New York: A psychometric and participation-based approach
by Harris, Paul M., Jr., M.S.  State University of New York College of Environmental Science and Forestry. 2009: 158 pages; 1482175.
14.
Binary Lives: Digital Citizenship and Disability Participation in a User Content Created Virtual World
by Vizenor, Katie Virginia, Ph.D.  State University of New York at Buffalo. 2014: 242 pages; 3613110.
15.
Pre-service teachers in Second Life: Are digital natives prepared for a Web 2.0 experience?
by Inman, Christopher T., Ph.D.  The University of Alabama. 2010: 186 pages; 3439816.
16.
Digital resources for public archaeology: New directions of public outreach and education
by Crosby, Brian, M.A.  Northern Arizona University. 2013: 125 pages; 1550098.
17.
Baby boomers and digital literacy: Their access to, and uses of, digital devices and digital media
by O'Keeffe, Richard John, Ed.D.  Pepperdine University. 2014: 152 pages; 3644309.
18.
Bitcoin regulations and investigations: A proposal for U.S. policies
by Fawcett, Jay Palmer, M.S.  Utica College. 2017: 71 pages; 10244196.
25.
Virtual morality: The moral status of virtual actions
by Wojak, Roland, M.A.  Colorado State University. 2012: 112 pages; 1532946.
29.
Can virtual science foster real skills? A study of inquiry skills in a virtual world
by Dodds, Heather E., Ph.D.  Capella University. 2013: 131 pages; 3592588.
1 - 30 of 29174 displayed.
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