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1.
Virtual progression: The High Line as verdant infoscape
by Martin, Aja, M.A.  Southern Methodist University. 2011: 139 pages; 1495163.
2.
Emancipatory Digital Archaeology
by Morgan, Colleen Leah, Ph.D.  University of California, Berkeley. 2012: 192 pages; 3555833.
3.
Bitcoin regulations and investigations: A proposal for U.S. policies
by Fawcett, Jay Palmer, M.S.  Utica College. 2017: 71 pages; 10244196.
4.
Games as theater for soul: An archetypal psychology perspective of virtual games
by Savett, Susan Mallard, Ph.D.  Pacifica Graduate Institute. 2014: 297 pages; 3686802.
7.
Emotion, hegemony, and "real-life" in video game worlds: An analysis of "Grand Theft Auto IV"
by Wachovsky, Gerald A., M.A.  California State University, Long Beach. 2015: 91 pages; 1603344.
9.
Pre-service teachers in Second Life: Are digital natives prepared for a Web 2.0 experience?
by Inman, Christopher T., Ph.D.  The University of Alabama. 2010: 186 pages; 3439816.
10.
Digital resources for public archaeology: New directions of public outreach and education
by Crosby, Brian, M.A.  Northern Arizona University. 2013: 125 pages; 1550098.
14.
Binary Lives: Digital Citizenship and Disability Participation in a User Content Created Virtual World
by Vizenor, Katie Virginia, Ph.D.  State University of New York at Buffalo. 2014: 242 pages; 3613110.
18.
Error 404 - Democracy Not Found: Interactions between political communications and digital media in Turkey
by Demiray, Emine Gulfem, M.A.  The American University of Paris (France). 2014: 79 pages; 10305757.
19.
Transforming the digital textbook: A modified Delphi study
by Chebib, Louay, D.M.  University of Phoenix. 2015: 220 pages; 3691407.
21.
Playing in Virtual Spaces: Radical Emergence within Technologically Embodied Generations
by Arkfeld, Allison Danielle, M.A.  Pacifica Graduate Institute. 2018: 70 pages; 10746102.
22.
Developing a virtual world and self-paced course to prepare adult novices for immersive virtual experiences
by Worman, Terri, M.A.  State University of New York Empire State College. 2016: 83 pages; 10140409.
23.
A Framework for Realistic Modeling and Display of Object Surface Appearance
by Darling, Benjamin A., Dr.sci.  Rochester Institute of Technology. 2013: 404 pages; 3594099.
24.
Digital curation through the lens of disciplinarity: The development of an emerging field
by Condon, Patricia Beasley, Ph.D.  Simmons College. 2015: 272 pages; 3582459.
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26.
Virtual K-12 leadership: A postmodern paradigm
by Tucker, Tommy N., Ph.D.  Florida Atlantic University. 2014: 219 pages; 3584900.
30.
3D Visualization Development of SIUE Campus
by Nellutla, Shravya, M.S.  Southern Illinois University at Edwardsville. 2013: 84 pages; 1567532.
1 - 30 of 25399 displayed.
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