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1.
Hypertextual ultrastructures: Movement and containment in texts and hypertexts
by Coste, Rosemarie L., Ph.D.  Texas A&M University. 2009: 311 pages; 3384132.
2.
Playing-With the World: Toy Story's Aesthetics and Metaphysics of Play
by Hendricks, Jonathan, M.L.A.  University of South Florida. 2017: 109 pages; 10262684.
3.
Speculative fiction and media fandom through a lens, darkly
by Carrington, Andre, Ph.D.  New York University. 2009: 343 pages; 3380296.
5.
Playing in Virtual Spaces: Radical Emergence within Technologically Embodied Generations
by Arkfeld, Allison Danielle, M.A.  Pacifica Graduate Institute. 2018: 70 pages; 10746102.
7.
The Body Electric
by Adams, Kimberly Anne, Ph.D.  New York University. 2019: 282 pages; 13811747.
8.
Virtual K-12 leadership: A postmodern paradigm
by Tucker, Tommy N., Ph.D.  Florida Atlantic University. 2014: 219 pages; 3584900.
9.
Cybernetic Child Psychology: A Genealogy of the User
by Lockett, William, Ph.D.  New York University. 2019: 397 pages; 22622737.
11.
Breaking journalism down: Work, authority, and networking local news, 1997ā€“2009
by Anderson, Christopher W., Ph.D.  Columbia University. 2009: 328 pages; 3373707.
12.
Myth in translation: The ludic imagination in contemporary video games
by Guyker, Robert William, Jr., Ph.D.  Pacifica Graduate Institute. 2016: 467 pages; 10101054.
13.
On Becoming: Afrofuturism, Worldbuilding, and Embodied Imagination
by Colmon, Clayton D., Jr., D.A.  University of Delaware. 2020: 198 pages; 27964138.
15.
Communities of innovation: Cyborganic and the birth of networked social media
by Cool, Jennifer Catharine, Ph.D.  University of Southern California. 2008: 420 pages; 3341717.
16.
Post-Industrial Engineering: Computer Science and the Organization of White-Collar Work, 1945ā€“1975
by Mamo, Andrew Benedict, Ph.D.  University of California, Berkeley. 2011: 242 pages; 3469448.
17.
Class beyond class: Archaeologies of the knowledge economy
by Simpson, Richard Fredrick, Ph.D.  Stanford University. 2010: 245 pages; 3442431.
20.
Electrified voices: Media technology and discourse in modern Japan
by Yasar, Kerim, Ph.D.  Columbia University. 2009: 277 pages; 3348442.
21.
MMO gaming culture: An online gaming family
by Perez, Michael, M.A.  Florida Atlantic University. 2015: 101 pages; 10096029.
22.
Where in the World is the Internet? Locating Political Power in Internet Infrastructure
by Mathew, Ashwin Jacob, Ph.D.  University of California, Berkeley. 2014: 274 pages; 3685949.
23.
"Force. Spirit. Feeling": Rewriting the Slave Ship in Contemporary African American Literature
by Pittman, Elizabeth, Ph.D.  The George Washington University. 2014: 327 pages; 3609013.
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Space in space: Privacy needs for long-duration spaceflight
by Aiken, Jo, M.A.  University of North Texas. 2014: 119 pages; 10034640.
27.
The Minecraft project: Predictors for academic success and 21st century skills gamers are learning through video game experiences
by Hewett, Katherine Joan Evelyn, Ph.D.  Texas A&M University - Corpus Christi. 2016: 288 pages; 10243481.
28.
Outrageous pamphleteers: A history of the Communication Company, 1966-1967
by Carlson, Evan E., M.L.I.S.  San Jose State University. 2012: 112 pages; 1528862.
29.
Free the Jena Six! Racism and the Circuitry of Black Solidarity in the Digital Age
by Greenlea, Stephanie, Ph.D.  Yale University. 2014: 243 pages; 3580699.
30.
Videocy/idiocy: I am in that weird part of YouTube
by Loy, Amy K., M.A.  California State University, Long Beach. 2014: 121 pages; 1591584.
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