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481.
Hybrid Aesthetics: Bridging Material Practices and Digital Fabrication through Computational Crafting Proxies
by Torres, Cesar Armando, Ph.D.  University of California, Berkeley. 2019: 231 pages; 22587459.
482.
483.
Geo-Journalism: GIS for Local News Mapping in Los Angeles and Orange Counties
by Day, Laylita, M.A.  California State University, Long Beach. 2018: 134 pages; 10784694.
484.
Beyond dynamic textures: A family of stochastic dynamical models for video with applications to computer vision
by Chan, Antoni Bert, Ph.D.  University of California, San Diego. 2008: 291 pages; 3331461.
485.
Time-Slicing of Movement Data for Efficient Trajectory Clustering
by Edens, Jared M., M.S.  Southern Illinois University at Edwardsville. 2014: 46 pages; 1560760.
486.
Web-based interactive editing and analytics for supervised segmentation of biomedical images
by Singh, Rahul Kumar, M.S.  University of Missouri - Columbia. 2014: 152 pages; 10180881.
490.
Frag: An ethnographic examination of computer gaming culture and identity at LAN parties
by Young, Bryan-Mitchell, Ph.D.  Indiana University. 2014: 188 pages; 3612176.
491.
Computer-Supported Collaborative Learning Using Augmented and Virtual Reality in Museum Education
by Punako, Ronald, Jr., Ph.D.  Nova Southeastern University. 2018: 357 pages; 10841922.
492.
Secondary Mathematics Teachers' Pedagogy through the Tool of Computer Algebra Systems
by Terry, Candace Pearl, Ph.D.  Middle Tennessee State University. 2018: 339 pages; 10839220.
494.
A growth-based approach to the automatic generation of navigation meshes
by Hale, David Hunter, Ph.D.  The University of North Carolina at Charlotte. 2011: 212 pages; 3493710.
495.
Workflow Job Manager for NCCP
by Gibbs, Ivan, M.S.  University of Nevada, Reno. 2012: 104 pages; 1532258.
496.
Computer-aided mechanical ventilation
by Walsh, Brian Kendall, Ph.D.  Rush University. 2016: 95 pages; 10111109.
497.
Scalable Unsupervised Dense Objects Discovery, Detection, Tracking and Reconstruction
by Ma, Lu, Ph.D.  University of Colorado at Boulder. 2016: 160 pages; 10151087.
498.
499.
The Minecraft project: Predictors for academic success and 21st century skills gamers are learning through video game experiences
by Hewett, Katherine Joan Evelyn, Ph.D.  Texas A&M University - Corpus Christi. 2016: 288 pages; 10243481.
502.
Preconditioner-based In Situ Data Reduction for End-to-End Throughput Optimization
by Schendel, Eric Richard, Ph.D.  North Carolina State University. 2014: 99 pages; 3647579.
503.
Development of a protocol for 3-D reconstruction of brain aneurysms from volumetric image data
by Welch, David Michael, M.S.  The University of Iowa. 2010: 100 pages; 1499566.
505.
High School Computer Science Education
by Bewley, Samantha, M.S.  Villanova University. 2018: 73 pages; 13426311.
507.
Algebraic Geometry for Computer Vision
by Kileel, Joseph David, Ph.D.  University of California, Berkeley. 2017: 139 pages; 10282753.
508.
Computer Generated Geometric Phase Holograms
by Miskiewicz, Matthew Nile, Ph.D.  North Carolina State University. 2014: 147 pages; 3710731.
509.
Reconstructing and registering 3D surface from single intensity image
by Yang, Zhi, Ph.D.  State University of New York at Buffalo. 2015: 127 pages; 3726026.
481 - 510 of 29874 displayed.
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