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4.
Duck Hunt FPGA game, a project on UML and digital design
by Nguyen, Vuong D., M.S.  California State University, Long Beach. 2016: 65 pages; 10137441.
5.
Application of temporal difference learning to the game of Snake
by Lockhart, Christopher, M.Eng.  University of Louisville. 2010: 96 pages; 1485160.
6.
Computer-Supported Collaborative Learning Using Augmented and Virtual Reality in Museum Education
by Punako, Ronald, Jr., Ph.D.  Nova Southeastern University. 2018: 357 pages; 10841922.
7.
Approaching a Pedagogy of Game Writing
by Hudson, Seth Andrew, Ph.D.  George Mason University. 2018: 195 pages; 10811219.
8.
World Game: An MS Thesis on Engineering Buckminster Fuller's Unfinished Computer Game
by Pang, Josh, M.S.  University of California, Santa Cruz. 2017: 193 pages; 10600417.
10.
Simplifying algorithm learning using serious games
by Shabanah, Sahar Siraj, Ph.D.  George Mason University. 2010: 240 pages; 3407063.
11.
Constructing strategies for games with simultaneous movement
by Keffer, Jeremy, Ph.D.  University of Delaware. 2015: 82 pages; 3730247.
12.
Learning to Play Cooperative Games via Reinforcement Learning
by Wei, Ermo, Ph.D.  George Mason University. 2018: 162 pages; 13420351.
13.
Gamification in Introductory Computer Science
by Behnke, Kara Alexandra, Ph.D.  University of Colorado at Boulder. 2015: 331 pages; 3743653.
15.
Computer-Based Visualizing: Learning from Science Texts by Means of Self-Generated Computer-Based Drawings
by Lorenz, Luisa Amelie, Ph.D.  Universitaet Duisburg-Essen (Germany). 2018: 138 pages; 27551676.
16.
Goal-Based Agent Design: Decision Making in General Game Playing
by Sheng, Xinxin, Ph.D.  North Carolina State University. 2011: 180 pages; 3497189.
17.
Learning for the next generation: Predicting the usage of synthetic learning environments
by Evans, Arthur William, III, Ph.D.  University of Central Florida. 2010: 103 pages; 3415062.
18.
Learning Theory and Algorithms for Auctioning and Adaptation Problems
by Munoz Medina, Andres, Ph.D.  New York University. 2015: 260 pages; 3740907.
20.
Computer-based learning in neuroanatomy: A longitudinal study of learning, transfer, and retention
by Chariker, Julia H., Ph.D.  University of Louisville. 2009: 101 pages; 3370062.
21.
A game-theoretic comparison of genetic and model-based agents in learning strategic interactions
by Buntain, Cody, M.S.  The University of Alabama in Huntsville. 2010: 134 pages; 1484940.
23.
25.
Utilizing Various Neural Network Architectures to Play a Game Developed for Human Players
by Arender, Blake, M.S.  The University of Mississippi. 2018: 51 pages; 10752390.
27.
The Minecraft project: Predictors for academic success and 21st century skills gamers are learning through video game experiences
by Hewett, Katherine Joan Evelyn, Ph.D.  Texas A&M University - Corpus Christi. 2016: 288 pages; 10243481.
28.
Task Relationship Modeling in Lifelong Multitask Learning
by Mishra, Meenakshi, Ph.D.  University of Kansas. 2015: 165 pages; 3721005.
29.
Supervised and Unsupervised Learning for Semantics Distillation in Multimedia Processing
by Liu, Yu, Ph.D.  State University of New York at Buffalo. 2018: 150 pages; 10932367.
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