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242.
Therapist charisma and its impact: A phenomenological study
by Otterson, Brooke, Psy.D.  Alliant International University. 2015: 150 pages; 3735209.
246.
Leibniz on Metaphysical Perfection
by Feeney, Thomas D., Ph.D.  Yale University. 2016: 246 pages; 10584944.
247.
Skill-based Reliabilism
by Marshall, Daniel C., Ph.D.  University of Missouri - Columbia. 2014: 273 pages; 13877155.
250.
The contextual-scenario framework for representing subjective experience
by Swanson, Eric, Ph.D.  Illinois Institute of Technology. 2013: 205 pages; 3574933.
253.
Interactive physically-based sound simulation
by Raghuvanshi, Nikunj, Ph.D.  The University of North Carolina at Chapel Hill. 2010: 187 pages; 3418735.
254.
d/Deaf Borderlands: Understanding Identity and Multicultural Experience across the Spectrum of d/Deafness
by Sukimoto, Jack Akira, M.A.  California State University, Los Angeles. 2019: 117 pages; 27667719.
257.
Modal types for mobile code
by Murphy, Tom VII, Ph.D.  Carnegie Mellon University. 2008: 376 pages; 3314655.
258.
New notions and mechanisms for statistical privacy
by Groce, Adam Dowlin, Ph.D.  University of Maryland, College Park. 2014: 168 pages; 3644113.
259.
Low voltage switched-current cell and its application
by Holmstedt, Carol, M.S.  California State University, Long Beach. 2013: 48 pages; 1523053.
260.
Changed imagination, changed obedience: The bent -over woman as social vision in the Gospel of Luke
by Houghtby-Haddon, Natalie K., Ph.D.  The George Washington University. 2009: 283 pages; 3368740.
261.
The Panhellenic Project: Assessing learning engagement using Web 2.0 technologies
by Carter, Cheryl A., Ed.D.  Pepperdine University. 2008: 167 pages; 3330961.
262.
An argument against the person-affecting view of wrongness
by Bailey, Jeannine Marie, M.A.  University of Colorado at Boulder. 2014: 42 pages; 1565266.
263.
Press Play: Video Games and the Ludic Quality of Aesthetic Experiences across Media
by Hakimi, Jedd, Ph.D.  University of Pittsburgh. 2017: 255 pages; 10831836.
264.
Virtually Smoking: Exploring Player Perception of Tobacco Content in Video Games
by Forsyth, Susan Redman, Ph.D.  University of California, San Francisco. 2016: 347 pages; 10133422.
267.
MMO gaming culture: An online gaming family
by Perez, Michael, M.A.  Florida Atlantic University. 2015: 101 pages; 10096029.
268.
On improvisation, learning, and literacy
by Welsh, Ryan Charles, Ph.D.  The University of North Carolina at Charlotte. 2014: 196 pages; 3636175.
269.
Communication and curation: Embodied meaning and praxis
by Swartz, Jeremy David, Ph.D.  University of Oregon. 2016: 292 pages; 10193659.
270.
Alternative Identity Mediation Across Space and Performance
by Liu, Calvin, M.S.  University of California, Irvine. 2017: 66 pages; 10287972.
241 - 270 of 48388 displayed.
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