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35944 open access dissertations and theses found for:
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513.
514.
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Perspective-based learning in virtual environments
by Lindgren, Robb, Ph.D.  Stanford University. 2009: 155 pages; 3364505.
518.
Learning to discuss literature online: Where technology design and instruction intersect
by Martin, Kenneth H., Ph.D.  The University of Maine. 2011: 331 pages; 3496099.
519.
Developing a virtual world and self-paced course to prepare adult novices for immersive virtual experiences
by Worman, Terri, M.A.  State University of New York Empire State College. 2016: 83 pages; 10140409.
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A Conceptual Design for an Adaptive Learning Technology Implementation Model
by Gordon, Kim William, Ph.D.  Trident University International. 2020: 123 pages; 28028569.
522.
Get Your Verve on! Culturally Responsive Teaching in a Linked Learning Environment
by Edwards, Lisa M., Ed.D.  California State University, Long Beach. 2018: 248 pages; 10823207.
523.
Critical Reflection as a Learning Tool for Nurse Supervisors: A Hermeneutic Phenomenological Study
by Urbas-Llewellyn, Agnes, Ed.D.  University of Phoenix. 2013: 182 pages; 3576355.
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Motivating native Hawaiians by project-based learning: A narrative inquiry
by Hui, Wing Kan Yeung, EDD/CI  University of Phoenix. 2016: 251 pages; 10252465.
527.
Teacher assessment of the impact of the data team process on core instructional practices
by Ahearn, Christopher J., Ed.D.  Northern Arizona University. 2012: 317 pages; 3509848.
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Reflective Artmaking Coupled with Service-Learning: Making Community Visible
by Donald, Bridgett Faith, Ph.D.  University of Pittsburgh. 2017: 311 pages; 10645780.
533.
Student learning in student services extended opportunity program & services
by Soltani, Parisa, Ed.D.  California State University, Fullerton. 2013: 171 pages; 3576651.
534.
The Design of COVE: A Collaborative Ocean Visualization Environment
by Grochow, Keith, Ph.D.  University of Washington. 2011: 149 pages; 3472335.
535.
The game studio: Developing literacy through the lens of game design
by Bentley, T. Mark, M.A.  Middle Tennessee State University. 2015: 164 pages; 1597407.
536.
Collaboration for the common good: Examining AmeriCorps programs sponsored by institutions of higher education
by Brown, Erin-Marie Burke, Ph.D.  Virginia Commonwealth University. 2014: 248 pages; 3666920.
537.
Arts-based service-learning: A curriculum for connecting students to their community
by Molnar, Michelle Lynn, M.A.  The University of Arizona. 2010: 135 pages; 1483646.
539.
The Effect of 3D Virtual Reality Technologies on Learning: A Qualitative Research
by Rahman-Shams, Sabiha, Ed.D.  American College of Education. 2019: 129 pages; 27912191.
511 - 540 of 35944 displayed.
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