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331.
Concepts of giftedness: (Re)constructions of academic identities through literacy
by Tilles, Sara Evensen, Ed.D.  University of Pennsylvania. 2014: 335 pages; 3682411.
333.
Jenks Public Schools Vocal Music Department: A 100 year history
by Trammell, Brenda L., Ph.D.  The University of Oklahoma. 2012: 223 pages; 3507426.
334.
Hidden Options and Player Pushback: Rhetoric of Mass Effect 2
by Robson-May, Rebekah, M.A.  Colorado State University. 2011: 111 pages; 1498088.
336.
A Study of Exploiting Objectness for Robust Online Object Tracking
by Yalamanchili, Raghu Kiran, M.S.  West Virginia University. 2013: 72 pages; 1524653.
337.
Towards a Community College Pin@y Praxis: Creating an Inclusive Cultural Space
by Ocampo, Atheneus C., Ed.D.  Loyola Marymount University. 2016: 160 pages; 10139326.
338.
Origins of financial reforms in developing countries
by Omori, Sawa, Ph.D.  University of Pittsburgh. 2007: 261 pages; 3300573.
339.
Dynamically Adapting Games Using Vanity and Actionable Analytics to Increase Session-Level Retention
by Harrison, Brent E., Ph.D.  North Carolina State University. 2014: 164 pages; 3647576.
341.
Moments of Play: Uncovering the Performances of Videogame Play
by Hanford, Nicholas A., Ph.D.  Rensselaer Polytechnic Institute. 2017: 296 pages; 10682415.
343.
Contemporary Big Band Music
by Slaughter, Jason, Ph.D.  Rutgers The State University of New Jersey - New Brunswick. 2017: 324 pages; 10753141.
344.
Understanding the Use of Video Game and School Performance among Asian Youth: A Quantitative Study
by Songco, Allen, M.S.W.  California State University, Long Beach. 2018: 56 pages; 10784680.
345.
Soda Pop Moon: A Novel and an Essay on Author Photographs as Paratext
by Albano, Paul Patrick, Ph.D.  University of Louisiana at Lafayette. 2016: 231 pages; 10163317.
346.
Factors motivating Cambodian American students to go to college and to study STEM fields
by Sann, Visna, M.S.  California State University, Long Beach. 2014: 73 pages; 1569896.
347.
Measuring and Modeling User Activities on Online Social Network-based Applications
by Nazir, Atif, Ph.D.  University of California, Davis. 2012: 142 pages; 3555385.
349.
The folk theorem in repeated games with private monitoring
by Sugaya, Takuo, Ph.D.  Princeton University. 2012: 313 pages; 3522566.
350.
MMO gaming culture: An online gaming family
by Perez, Michael, M.A.  Florida Atlantic University. 2015: 101 pages; 10096029.
353.
Critical literacy in the face of a mandated curriculum: Can children read beyond the text?
by Krug, Kelly A., Ed.D.  The George Washington University. 2009: 241 pages; 3379205.
354.
Understanding the Hybrid High School Student Experience
by Leary, Riley, Ed.D.  Pepperdine University. 2018: 157 pages; 10792647.
355.
Goal-Based Agent Design: Decision Making in General Game Playing
by Sheng, Xinxin, Ph.D.  North Carolina State University. 2011: 180 pages; 3497189.
357.
Incorporation of Decision and Game Theories in Early-Stage Complex Product Design to Model End-Use
by Mesmer, Bryan L., Ph.D.  State University of New York at Buffalo. 2012: 270 pages; 3541141.
358.
Joining a discourse community: How graduate students learn to speak like astronomers
by Baleisis, Audra, Ph.D.  The University of Arizona. 2009: 459 pages; 3356420.
360.
The mark
by Ciarfella, Lisa J., M.F.A.  California State University, Long Beach. 2016: 93 pages; 10108191.
331 - 360 of 13847 displayed.
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