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301.
Towards a Community College Pin@y Praxis: Creating an Inclusive Cultural Space
by Ocampo, Atheneus C., Ed.D.  Loyola Marymount University. 2016: 160 pages; 10139326.
303.
304.
Servant Leadership, Community, and Inclusion: A Case Study of the Ike Special
by Ditzenberger, Kay S., Ph.D.  Gonzaga University. 2018: 206 pages; 10840645.
305.
(An) Unsettled Commons: Narrative and Trauma after 9/11
by Kattemalavadi, Chinmayi, Ph.D.  Wayne State University. 2017: 173 pages; 10261366.
307.
Dynamically Adapting Games Using Vanity and Actionable Analytics to Increase Session-Level Retention
by Harrison, Brent E., Ph.D.  North Carolina State University. 2014: 164 pages; 3647576.
308.
The Creation of Poets: How Poetery Slam Effects Literacy Development and Identity in Young Writers
by Bishop, Douglas, Ed.D.  University of Massachusetts Lowell. 2019: 216 pages; 13861792.
309.
Moments of Play: Uncovering the Performances of Videogame Play
by Hanford, Nicholas A., Ph.D.  Rensselaer Polytechnic Institute. 2017: 296 pages; 10682415.
311.
Hidden Options and Player Pushback: Rhetoric of Mass Effect 2
by Robson-May, Rebekah, M.A.  Colorado State University. 2011: 111 pages; 1498088.
312.
The ludic city: Thinking through geographies of encounter
by Teo, Shaun, M.Soc.Sc.  National University of Singapore (Singapore). 2015: 107 pages; 10006090.
313.
Factors motivating Cambodian American students to go to college and to study STEM fields
by Sann, Visna, M.S.  California State University, Long Beach. 2014: 73 pages; 1569896.
314.
A Study of Negation in Children with and Without Psychiatric Disorders
by Frank, Catherine Mary Lawless, Ed.D.  University of Cincinnati. 2004: 109 pages; 10857223.
315.
Dancing Black Power?: Joan Miller, Carole Johnson and the Black Aesthetic, 1960–1975
by Amin, Takiyah Nur, Ph.D.  Temple University. 2011: 226 pages; 3457857.
316.
Taking A.I.M.M.: Archery Implementation Manual for Municipalities
by Freeman, Mark, M.S.  California State University, Long Beach. 2018: 154 pages; 10977884.
318.
320.
MMO gaming culture: An online gaming family
by Perez, Michael, M.A.  Florida Atlantic University. 2015: 101 pages; 10096029.
322.
The folk theorem in repeated games with private monitoring
by Sugaya, Takuo, Ph.D.  Princeton University. 2012: 313 pages; 3522566.
323.
Incorporation of Decision and Game Theories in Early-Stage Complex Product Design to Model End-Use
by Mesmer, Bryan L., Ph.D.  State University of New York at Buffalo. 2012: 270 pages; 3541141.
324.
Goal-Based Agent Design: Decision Making in General Game Playing
by Sheng, Xinxin, Ph.D.  North Carolina State University. 2011: 180 pages; 3497189.
326.
A phenomenological analysis of the experience of an unexpected athletic performance failure
by Bankston-Regner, Alexis J., Psy.D.  John F. Kennedy University. 2011: 83 pages; 3598520.
327.
Understanding the Use of Video Game and School Performance among Asian Youth: A Quantitative Study
by Songco, Allen, M.S.W.  California State University, Long Beach. 2018: 56 pages; 10784680.
328.
Instruments as technology and culture: Co-constructing the pedal steel guitar
by Miller, Timothy David, Ph.D.  The University of North Carolina at Chapel Hill. 2013: 242 pages; 3562931.
329.
Joining a discourse community: How graduate students learn to speak like astronomers
by Baleisis, Audra, Ph.D.  The University of Arizona. 2009: 459 pages; 3356420.
301 - 330 of 13708 displayed.
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