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241.
Farming without Farmers: Deskilling in Contract Broiler Farming
by Miller, Elizabeth Carroll, Ph.D.  University of Oregon. 2018: 212 pages; 10935955.
242.
Play Design
by Gingold, Chaim, Ph.D.  University of California, Santa Cruz. 2016: 593 pages; 10140206.
244.
Learning for the next generation: Predicting the usage of synthetic learning environments
by Evans, Arthur William, III, Ph.D.  University of Central Florida. 2010: 103 pages; 3415062.
245.
Relationship between psychological characteristics and performance in professional football
by Packman, Sheryl Faith, Ph.D.  Fordham University. 2008: 107 pages; 3312048.
246.
World Game: An MS Thesis on Engineering Buckminster Fuller's Unfinished Computer Game
by Pang, Josh, M.S.  University of California, Santa Cruz. 2017: 193 pages; 10600417.
247.
Reinforcement Learning in Structured and Partially Observable Environments
by Azizzadenesheli, Kamyar, Ph.D.  University of California, Irvine. 2019: 170 pages; 13896671.
248.
Cybernetic Child Psychology: A Genealogy of the User
by Lockett, William, Ph.D.  New York University. 2019: 397 pages; 22622737.
249.
Cognitive Underpinnings of Math Learning and Early Play Based Intervention
by Green, Chloe Teressa, Ph.D.  University of California, Berkeley. 2017: 92 pages; 10282013.
251.
Motivated to Move: An Application of Older Adults and Motivation to Be Physically Active
by Rech, John P., M.A.Ed.  University of Nebraska at Kearney. 2019: 73 pages; 13422239.
252.
Sago and Kago: The History and Memory of Hiri on the Southeast Coast of Papua New Guinea
by Wu, Ming-Jen, Ph.D.  University of Hawai'i at Manoa. 2020: 230 pages; 27961727.
253.
Urban High School Teachers’ Experiences Using Gamification with Students Who Have Difficulty Staying on Task
by Pokorny, Laszlo Peter, Ed.D.  New Jersey City University. 2019: 208 pages; 28150828.
254.
Applying interactive game-based rehabilitative technology to the treatment of spinal cord injury
by Stevenson, Cassandra, M.S.  Southern Connecticut State University. 2012: 61 pages; 1522718.
255.
Soft control: Television's relationship to digital micromedia
by Lahey, Michael, Ph.D.  Indiana University. 2013: 253 pages; 3607011.
256.
Critical reflection in a digital media artwork. Playas: Homeland Mirage
by Stenner, Jack Eric, Ph.D.  Texas A&M University. 2007: 297 pages; 3281007.
257.
Turn-taking and affirmative cue words in task-oriented dialogue
by Gravano, Agustin, Ph.D.  Columbia University. 2009: 201 pages; 3373712.
260.
Morals of The Global Age: A Comparative Study of Consumer Ethics in 18th Century Christianity and the 21st Century Video Game Industry
by Rosedalen, Elin Anastasia , M.A.  The American University of Paris (France). 2018: 105 pages; 27605882.
263.
Weathered
by Weiler, Michael, M.F.A.  Rensselaer Polytechnic Institute. 2017: 67 pages; 10267249.
264.
The Gamer, The Citizen: The Technological Shift of Socio-Economic Interests in China
by Vassallo, Francisco Restituyo, M.A.  The American University of Paris (France). 2016: 62 pages; 10305866.
265.
African-American males in computer science—Examining the pipeline for clogs
by Stone, Daryl Bryant, D.Sc.  The George Washington University. 2008: 350 pages; 3341359.
266.
A game-theoretic comparison of genetic and model-based agents in learning strategic interactions
by Buntain, Cody, M.S.  The University of Alabama in Huntsville. 2010: 134 pages; 1484940.
268.
Knowledge and Certainty
by Climenhaga, Nevin, Ph.D.  University of Notre Dame. 2017: 255 pages; 13836441.
241 - 270 of 10340 displayed.
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