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4.
Virtual class room and three-dimensional diagram creator in SecondLife
by Desai, Mihir Pravin, M.S.  California State University, Long Beach. 2010: 118 pages; 1493011.
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Multiplayer Educational Role Playing Games (MPERPGs) and the Application of Leadership
by Clayton, Andrew Stafford, Ed.D.  Grand Canyon University. 2017: 348 pages; 10257450.
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Nursing faculty experiences of virtual learning environments for teaching clinical reasoning
by Zacharzuk-Marciano, Tara, Ph.D.  Capella University. 2017: 215 pages; 10260999.
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The Grounded Theory of Interactive Spatial Learning from a Virtual World
by Verhoeven, Yen, Ph.D.  University of Rochester. 2018: 321 pages; 10792634.
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Computer-Supported Collaborative Learning Using Augmented and Virtual Reality in Museum Education
by Punako, Ronald, Jr., Ph.D.  Nova Southeastern University. 2018: 357 pages; 10841922.
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Exploring teachers' perceptions of professional development in virtual learning teams
by Purnell, Courtney Paschal, Ph.D.  Florida Atlantic University. 2012: 150 pages; 3536491.
14.
The Minecraft project: Predictors for academic success and 21st century skills gamers are learning through video game experiences
by Hewett, Katherine Joan Evelyn, Ph.D.  Texas A&M University - Corpus Christi. 2016: 288 pages; 10243481.
15.
Adopting Workgroup Collaboration Tools in 3D Virtual Worlds
by Schott, Thomas R., D.Sc.  Robert Morris University. 2013: 125 pages; 3629005.
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The Panhellenic Project: Assessing learning engagement using Web 2.0 technologies
by Carter, Cheryl A., Ed.D.  Pepperdine University. 2008: 167 pages; 3330961.
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Easigami: Virtual Creation by Physical Folding
by Huang, Yingdan, Ph.D.  University of Colorado at Boulder. 2012: 121 pages; 3549202.
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Pre-service teachers in Second Life: Are digital natives prepared for a Web 2.0 experience?
by Inman, Christopher T., Ph.D.  The University of Alabama. 2010: 186 pages; 3439816.
27.
Holostream: High-Accuracy, High-Speed 3D Range Video Encoding and Streaming
by Bell, Tyler, Ph.D.  Purdue University. 2018: 152 pages; 10840054.
28.
Directing Virtual Humans Using Play-Scripts and Spatio-Temporal Reasoning
by Talbot, Christine, Ph.D.  The University of North Carolina at Charlotte. 2018: 260 pages; 10791242.
29.
Conceptual Models for Virtual High Schools
by Purdy, Luke D., D.E.  University of Louisiana at Lafayette. 2016: 160 pages; 10163355.
30.
Perspective-based learning in virtual environments
by Lindgren, Robb, Ph.D.  Stanford University. 2009: 155 pages; 3364505.
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