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Dissertation/Thesis Abstract

Investigation into the feasibility of shadow generation on mobile graphic cards
by Kiguta, NIcholas Maina, M.S., The University of Iowa, 2010, 68; 1488277
Abstract (Summary)

Current commodity graphic cards are capable of generating real-time realistic shadows in 3D scenes. This is possible as they are highly optimized for vector computation due to their highly pipelined architecture. This speed comes at a power cost that is rarely considered. This study investigates the feasibility of generating shadows in real-time but on mobile graphics cards. We see that it is possible to generate shadows in real-time but using cheap algorithms.

Indexing (document details)
Advisor: Kuhl, Jon
Commitee: Andersen, David, Wyman, Christopher
School: The University of Iowa
Department: Electrical and Computer Engineering
School Location: United States -- Iowa
Source: MAI 49/03M, Masters Abstracts International
Subjects: Computer Engineering
Publication Number: 1488277
ISBN: 978-1-124-44191-7
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