Current commodity graphic cards are capable of generating real-time realistic shadows in 3D scenes. This is possible as they are highly optimized for vector computation due to their highly pipelined architecture. This speed comes at a power cost that is rarely considered. This study investigates the feasibility of generating shadows in real-time but on mobile graphics cards. We see that it is possible to generate shadows in real-time but using cheap algorithms.
|Commitee:||Andersen, David, Wyman, Christopher|
|School:||The University of Iowa|
|Department:||Electrical and Computer Engineering|
|School Location:||United States -- Iowa|
|Source:||MAI 49/03M, Masters Abstracts International|
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