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Dissertation/Thesis Abstract

Exploring additional factors of presence
by Chertoff, Dustin, Ph.D., University of Central Florida, 2009, 177; 3383687
Abstract (Summary)

One of the oft cited reasons for virtual environments is that they provide experiences with places one would never be able to visit and to perform tasks that would otherwise be dangerous, or inaccessible. The ability to become transported to another environment, such that you think you are “there,” is known as presence. Existing presence literature focuses largely on the sensory aspects of virtual environment experiences. However, there is more to experience than what is sensed. This dissertation investigates the theoretical components of holistic experiences in virtual environments. In order to explore the relationship between experiential design and presence, a new evaluation tool was needed. This ultimately led to the development of the Virtual Experience Test.

To validate the Virtual Experience Test, an experiment was designed that utilized subjective evaluations regarding game-play in the commercial game Mirror’s Edge. Measures of experiential design, flow, and presence were taken and the relationships between the measures analyzed. The results of this research showed that environments utilizing holistic designs result in significantly higher presence. Furthermore, this study produced a validated measure of holistic experience that designers could use to evaluate their virtual environments.

Indexing (document details)
Advisor: Goldiez, Brian
School: University of Central Florida
School Location: United States -- Florida
Source: DAI-B 70/11, Dissertation Abstracts International
Subjects: Industrial engineering
Keywords: Game drsign, Mirror¿s Edge, Virtual environments
Publication Number: 3383687
ISBN: 978-1-109-48013-9
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