As interactive voice response systems spread at a rapid pace, providing an increasingly more complex functionality, it is becoming clear that the challenges of such systems are not solely associated to their synthesis and recognition capabilities. Rather, issues such as the coordination of turn exchanges between system and user, or the correct generation and understanding of words that may convey multiple meanings, appear to play an important role in system usability. This thesis explores those two issues in the Columbia Games Corpus, a collection of spontaneous task-oriented dialogues in Standard American English.
We provide evidence of the existence of seven turn-yielding cues—prosodic, acoustic and syntactic events strongly associated with conversational turn endings and show that the likelihood of a turn-taking attempt from the interlocutor increases linearly with the number of cues conjointly displayed by the speaker. We present similar results related to six backchannel-inviting cues—events that invite the interlocutor to produce a short utterance conveying continued attention.
Additionally, we describe a series of studies of affirmative cue words—a family of cue words such as okay or alright that speakers use frequently in conversation for several purposes: for acknowledging what the interlocutor has said, or for cueing the start of a new topic, among others. We find differences in the acoustic/prosodic realization of such functions, but observe that contextual information figures prominently in human disambiguation of these words. We also conduct machine learning experiments to explore the automatic classification of affirmative cue words. Finally, we examine a novel measure of speaker entrainment related to the usage of these words, showing its association with task success and dialogue coordination.
|Advisor:||Hirschberg, Julia B.|
|School Location:||United States -- New York|
|Source:||DAI-B 70/08, Dissertation Abstracts International|
|Subjects:||Linguistics, Computer science|
|Keywords:||Affirmative cue words, Interactive voice response, Speech processing, Voice response systems|
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