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Dissertation/Thesis Abstract

Frankenstein's Monster at Gatsby's Party: A Researcher's Creation of and Entanglement with Virtual Reality Let Loose in a High School English Classroom
by Powell, Amanda Rae, Ph.D., Tennessee Technological University, 2020, 107; 28156211
Abstract (Summary)

This study focuses on the life and times of a monster: a) the creation of a virtual reality (VR) simulation intended to enhance student engagement with Fitzgerald’s (2004/1925) The Great Gatsby in a secondary English classroom; b) the subsequent suppression of the simulation when the creation, but not the researcher’s intentions, were realized; and c) the eventful affirmation of the simulation when examined through a posthumanist analysis. With Shelley’s (1831) Frankenstein as a filter for the reflective process, the researcher uses the concepts of Bodies without Organs (BwOs),entanglements, and agency to explain the consequences and significance of the VR curriculum enhancement and its implementation. The researcher concludes with implications for the future of VR in educational research and practice.

Indexing (document details)
Advisor: Isbell, Janet Kesterson
Commitee: Baker, Julie C., Zagumny, Lisa, Larimore, David
School: Tennessee Technological University
Department: Curriculum and Instruction
School Location: United States -- Tennessee
Source: DAI-A 82/7(E), Dissertation Abstracts International
Source Type: DISSERTATION
Subjects: Educational technology, Secondary education, Language arts
Keywords: Agency, Body without organs, Entanglement, Monsters, Posthumanism, Virtual reality
Publication Number: 28156211
ISBN: 9798569913428
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