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This study focuses on the life and times of a monster: a) the creation of a virtual reality (VR) simulation intended to enhance student engagement with Fitzgerald’s (2004/1925) The Great Gatsby in a secondary English classroom; b) the subsequent suppression of the simulation when the creation, but not the researcher’s intentions, were realized; and c) the eventful affirmation of the simulation when examined through a posthumanist analysis. With Shelley’s (1831) Frankenstein as a filter for the reflective process, the researcher uses the concepts of Bodies without Organs (BwOs),entanglements, and agency to explain the consequences and significance of the VR curriculum enhancement and its implementation. The researcher concludes with implications for the future of VR in educational research and practice.
Advisor: | Isbell, Janet Kesterson |
Commitee: | Baker, Julie C., Zagumny, Lisa, Larimore, David |
School: | Tennessee Technological University |
Department: | Curriculum and Instruction |
School Location: | United States -- Tennessee |
Source: | DAI-A 82/7(E), Dissertation Abstracts International |
Source Type: | DISSERTATION |
Subjects: | Educational technology, Secondary education, Language arts |
Keywords: | Agency, Body without organs, Entanglement, Monsters, Posthumanism, Virtual reality |
Publication Number: | 28156211 |
ISBN: | 9798569913428 |