The adoption of Building Information Modelling (BIM) techniques in the Architectural, Engineering, and Construction (AEC) industry has changed the traditional methods of design, planning, and construction of facilities. The AEC industry has adopted BIM to improve designs, boost stakeholder collaboration, and simplify construction processes. However, the traditional two-dimensional (2D) models are still the most used method to communicate the 3D BIM content to onsite personnel. Although integrating Augmented Reality (AR) and Virtual Reality (VR) technologies with BIM could significantly ease the communicating of BIM content onsite, and enhances the project’s overall performance, the industry adoption rate of AR/VR is still slow. The lack of clarity on the benefits of such technologies, and the lack of effective methods to evaluate the profitability of these technologies are considered the main factors for this low adoption. This research aimed at exploring the current level of understanding of AR/VR technologies in the AEC industry. A survey that investigated AR/VR adoption at the company level, AR/VR implementation in projects, benefits of using AR/VR, and obstacles to using AR/VR was distributed to 158 professionals from the AEC industry across the United States in two diﬀerent time intervals (2018 and 2019). The research ﬁndings revealed that older generations have a more positive outlook on AR/VR technologies and its benefits compared to the younger generation. The results also indicated that the residential and commercial sectors recorded the highest AR/VR implementation rate compared to other sectors. However, the institutional and transportation sectors witnessed the highest growth from 2018 to 2019. The ﬁndings showed a signiﬁcant increase in AR/VR implementation in the AEC industry from 2018 to 2019, and the industry experts anticipated that AR/VR will continue to grow in prominence in the upcoming years. This survey initiative will be repeated in the future to continue monitoring the change in AR/VR adoption trends in the AEC industry.
|Commitee:||Nguyen, Hung, Saadeh, Shadi|
|School:||California State University, Long Beach|
|Department:||Civil Engineering & Construction Engineering Management|
|School Location:||United States -- California|
|Source:||MAI 82/6(E), Masters Abstracts International|
|Subjects:||Civil engineering, Design, Information Technology, Computer Engineering, Artificial intelligence|
|Keywords:||AEC industry, Augmented reality, Virtual reality, Building Information Modelling, 2D modeling, United States, Younger generation|
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