Virtual Reality (VR) has become increasingly popular in video game development. It has introduced a new immersive experience to user gameplay and game environment. This new kind of experience has become a popular interest in research fields because it presents a more efficient method to analyze environment than a computer screen. Particularly, the VR technology have become popular in fields such as architecture, interior design, and CAD design. This thesis presents a VR program that instantly converts imported 3D Reconstruction models into an immersive virtual environment and provides built-in interaction features. The program goal is to create a realistic immersive virtual environment for loaded 3D Reconstruction model. In order to provide a realistic immersive setting, the model size was considered before loading the virtual environment and interaction features of the program. The program was tested using three model categories: novice 3D Reconstruction, professional 3D Reconstruction, and Computer-Aided Design (CAD). The first trial evaluated the ability of the program to load the model properly, render quality, and actual model size. The second trial evaluated the built-in interaction features with each of the models. The program successfully renders the 3D Reconstruction model into virtual environment and provided built-in interaction features that assisted with the interaction between the user and models. The design of the program is to provide users an innovative and inexpensive way to analyze accurate model sized objects and include features that immerse the user in the virtual environment.
|Commitee:||Khoo, I-Hung, Marayong, Panadda|
|School:||California State University, Long Beach|
|Department:||Mechanical and Aerospace Engineering|
|School Location:||United States -- California|
|Source:||MAI 82/3(E), Masters Abstracts International|
|Subjects:||Mechanical engineering, Engineering|
|Keywords:||3D model, 3D reconstruction, Immersive virtual Environment, Photogrammetry, Unity, Virtual reality|
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