Chinese videogames of the “Xia” (could be roughly translated to hero) genre are frequently criticized as an unchanging and stagnant genre of interactive entertainment in terms of both storytelling and game mechanics. In fact, such an impression toward Xia videogames is the unchanging and stagnant one, as they were only focusing on the second of the three waves of Chinese videogames. This thesis aims to examine the change of Xia figures in its cultural history with a much larger context and clarify this misconception by analyzing both the development of game mechanics and the increasingly ancient Xia figures and attributes revived in the three waves of Xia videogames.
|Commitee:||Goldstein, Joshua Lewis, Watson, Jeff|
|School:||University of Southern California|
|Department:||East Asian Area Studies|
|School Location:||United States -- California|
|Source:||MAI 82/2(E), Masters Abstracts International|
|Subjects:||Asian Studies, Fine arts, Mass communications|
|Keywords:||Chinese Culture, Chinese History, Martial Arts, Videogames, Xia|
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