Currently, headsets are the emphasis of Virtual Reality and the primary reason is that they are easy to develop and demo, lightweight, simple, and affordable. Historically, IPTs have required dedicated rooms due to their large size and experts in order to run and maintain them. These devices are expensive and can be complicated due to mirrors, the number of displays, and the overwhelming size of the infrastructure and computing clusters. The research in minimial IPTs have led up to the use of front-projection and dual GPU gaming computers, however this only works in a few cases. This thesis presents new work in expanding the design of a minimal IPT in order to work on all cases except for high resolution rendering. The final result is an IPT that can be ran by a single GPU, easily developed with a native Unity3D sdk and transported to conferences for presentation.
|Commitee:||Reiners, Dirk, Springer, Jan|
|School:||University of Arkansas at Little Rock|
|School Location:||United States -- Arkansas|
|Source:||MAI 81/6(E), Masters Abstracts International|
|Keywords:||CAVE, IPT, Reality, Virtual, VR|
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