Dissertation/Thesis Abstract

Understanding the Use of Video Game and School Performance among Asian Youth: A Quantitative Study
by Songco, Allen, M.S.W., California State University, Long Beach, 2018, 56; 10784680
Abstract (Summary)

The purpose of this research was to explore the association of playing video games and academic achievement, performance in school-based sports, physical activity, and physical education among Asian Americans. Data from the 2015 Youth Risk Behavior Survey were used to analyze the relationship of playing video games and academic achievement, performance in school-based sports, physical activity, and physical education among Asian Americans using a sample size of 538 participants. The results found that long gaming hours contributed to poor grades while also finding that almost half of students who received mostly A’s played video games for 3 hours or more. The results found statistically significant association between those who participate in sports teams, being physically active at least 60 minutes per day on all 7 days, watching television, and playing video game for 3 hours or more.

Indexing (document details)
Advisor: Santhiveeran, Janaki
Commitee: Kim, Mimi, Ranney, Molly
School: California State University, Long Beach
Department: Social Work
School Location: United States -- California
Source: MAI 57/06M(E), Masters Abstracts International
Source Type: DISSERTATION
Subjects: Asian American Studies, Social work, Physical education, Recreation
Keywords: Academic achievement, Asian, Physical activity, Sport participation, Sport performance, Video games
Publication Number: 10784680
ISBN: 9780438024366
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