COMING SOON! PQDT Open is getting a new home!

ProQuest Open Access Dissertations & Theses will remain freely available as part of a new and enhanced search experience at

Questions? Please refer to this FAQ.

Dissertation/Thesis Abstract

A Gender Role Theory Examination of the Relationship between Gender Identity and Video Game Players' Avatar Choices
by Young, Lois Alison, M.S., University of Louisiana at Lafayette, 2018, 97; 10743235
Abstract (Summary)

This study had two purposes: to determine whether or not biological sex and/or gender identity impacted the way an individual would customize a video game avatar, and to focus on the components—length of time and number of customizations—of avatar design. In addition, an individual’s experience with video games—novice, casual, and hardcore—was considered throughout this study to determine a relationship between individuals and their avatars. This study was based on previous studies about how gender identity impacted individuals in virtual worlds. The video game Dark Souls (2011) was used for the stimulus and the (30-item) Bem Sex Role Inventory—a scale that measures gender identity—was used as the measure. While the research questions provided resulted in no correlation between sex, gender, and player experience, further research is needed to determine how the evolution of the gaming community and the gaming industry continues to impact both players and gaming research.

Indexing (document details)
Advisor: Winters, Caryn
Commitee: Dinu, Lucian F., Kim, Do Kyun
School: University of Louisiana at Lafayette
Department: Communication
School Location: United States -- Louisiana
Source: MAI 57/05M(E), Masters Abstracts International
Subjects: Communication, Gender studies
Keywords: Bem sex role theory, Gender identity, Sex and gender, Video game avatars, Video games, Virtual worlds
Publication Number: 10743235
ISBN: 978-0-355-85460-2
Copyright © 2021 ProQuest LLC. All rights reserved. Terms and Conditions Privacy Policy Cookie Policy