This integrative research review aims to examine the application of Kolb’s theory of experiential learning through the use of simulations within virtual learning environments. It will first cover the framework of experiential learning as stated by Kolb, a learning theory that is finding new life within the context of simulations, role-playing games (RPGs), massive multiplayer role playing games (MMORPGs) and virtual environments. This analysis was conducted by making use of combined research strategies that focused specifically on both qualitative and quantitative reviews that utilized Kolb’s experiential theory of learning (ELT) within the context of the application of computer based simulations in virtual environments used to facilitate learning. The review was guided by three principle questions: From the year 2000 to 2016, which research studies that examine the use of simulations to facilitate learning, use experiential learning theory as its foundational theoretical approach? Of the works that were selected, which studies were computer based simulations in virtual environments and demonstrated firm connections between Kolb’s ELT and the results of the study? And lastly, within the final group of studies identified what patterns emerge through the application of Kolb’s ELT within the context of computer based simulations in virtual environments?
|Commitee:||Hayes, Suzanne, Vickers, Jason|
|School:||State University of New York at Albany|
|Department:||Education Theory and Practice|
|School Location:||United States -- New York|
|Source:||MAI 56/04M(E), Masters Abstracts International|
|Subjects:||Educational evaluation, Education, Educational technology|
|Keywords:||ELT, Experiential learning, Kolb, Simulations, Virtual learning|
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