We created 4 sequences of chess moves intended (and verified) as sufficiently good (2 sequences), in play quality, or bad (2 sequences) to induce contrast. In experiment 1, 24 experienced chess-players (USCF Elo > 1300) watched these sequences and rated them with regards to overall quality (−100 to +100) and estimated Elo ratings, a proxy for play quality, of the players involved. In experiment 2, a different group of 24 experienced chess-players rated the sequences of chess games by “How much better did the winner play than the loser?” on a 1 to 7 scale. Results revealed negative contrast (experiment 1) and no evidence of condensation (experiments 1 and 2) as well as the potential that one’s own actual Elo may have anchored the ratings given to one set of stimuli.
|Commitee:||Duval, Laura, Parker, Scott, Peynircioglu, Zehra|
|School Location:||United States -- District of Columbia|
|Source:||MAI 56/04M(E), Masters Abstracts International|
|Subjects:||Logic, Cognitive psychology|
|Keywords:||Chess, Condensation, Contrast, Games, Hedonic, Quality|
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