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We created 4 sequences of chess moves intended (and verified) as sufficiently good (2 sequences), in play quality, or bad (2 sequences) to induce contrast. In experiment 1, 24 experienced chess-players (USCF Elo > 1300) watched these sequences and rated them with regards to overall quality (−100 to +100) and estimated Elo ratings, a proxy for play quality, of the players involved. In experiment 2, a different group of 24 experienced chess-players rated the sequences of chess games by “How much better did the winner play than the loser?” on a 1 to 7 scale. Results revealed negative contrast (experiment 1) and no evidence of condensation (experiments 1 and 2) as well as the potential that one’s own actual Elo may have anchored the ratings given to one set of stimuli.
Advisor: | Parker, Scott |
Commitee: | Duval, Laura, Parker, Scott, Peynircioglu, Zehra |
School: | American University |
Department: | Psychology |
School Location: | United States -- District of Columbia |
Source: | MAI 56/04M(E), Masters Abstracts International |
Source Type: | DISSERTATION |
Subjects: | Logic, Cognitive psychology |
Keywords: | Chess, Condensation, Contrast, Games, Hedonic, Quality |
Publication Number: | 10247673 |
ISBN: | 978-1-369-73695-3 |