Facing an encroaching government control, an increasingly criminalized speech, and yet an increasingly open market, this paper aims to study a single online community in the Chinese cyberspace, that of the video game World of Warcraft. What we find is a thriving world and community, that has remained "free" of major censorship efforts within the actual game, despite censorship and government control permeating the game’s website. Further we found a place of dialogue and contention, where politics take central stage in humorous exchanges in the public channels, serious reporting of news and discussion among the more private channels coordinated by "guilds" (large private groups of players.)
Keywords: Online Activism, China, Censorship, The Great Firewall, World of Warcraft.
|School:||The American University of Paris (France)|
|Source:||MAI 56/02M(E), Masters Abstracts International|
|Keywords:||Censorship, China, Online activism, The Great Firewall, World of Warcraft|
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