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Dissertation/Thesis Abstract

Using a serious game to motivate high school students to want to learn about history
by Petkov, Marin M., M.S., Purdue University, 2011, 83; 10159573
Abstract (Summary)

Serious games are games, whose primary goal is not entertainment, but instead education (Michael & Chen, 2005). They have the capability of presenting the educational material into a way that is more engaging than traditional classroom instruction. The researcher has decided to develop a serious game called National Pastime. National Pastime is an online role playing game with the main goal of motivating high school students to learn about the Japanese internment camps that were established in the United States during World War II. The game intends to improve the students' motivation with its engaging story and gameplay.

Indexing (document details)
Advisor: Whittinghill, David M.
Commitee: Mohler, James L., Watson, William
School: Purdue University
Department: Technology
School Location: United States -- Indiana
Source: MAI 55/06M(E), Masters Abstracts International
Subjects: Social studies education, Educational technology
Keywords: ARCS model, Education, Instructional Materials Motivation Survey, Motivation, Serious games, Technology
Publication Number: 10159573
ISBN: 978-1-369-14518-2
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