Virtual reality (VR) is a computer generated simulation of a 3D environment. It artificially creates a sensory experience that allows the user to see the virtual environment. Live video streaming “virtual reality” is a new technology that would transport a scene from the real environment to people who are unable to visit in person, and experience it up close and in real-time. The experience is interactive, as the viewers have the freedom to look around and move the camera position and angle to see the real environment in any direction during the live-broadcast. In this project, a single board computer is used to capture and stream video. A custom video player converts this 2D video to virtual 3D video for VR headsets. Users can now use a smartphone with a VR headset to view, control, and enjoy live video streaming from anywhere in the world with an internet connection.
|Commitee:||Ary, James, Hamano, Fumio|
|School:||California State University, Long Beach|
|School Location:||United States -- California|
|Source:||MAI 55/06M(E), Masters Abstracts International|
|Keywords:||Peer-to-peer, Raspberry pi, Udp hole punching, Video streaming, Virtual reality|
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