Dissertation/Thesis Abstract

Emotion, hegemony, and "real-life" in video game worlds: An analysis of "Grand Theft Auto IV"
by Wachovsky, Gerald A., M.A., California State University, Long Beach, 2015, 91; 1603344
Abstract (Summary)

Video games represent more than just a simple pastime for young people. With advances in technology, developers have been able to effectively mimic the human experience presenting realistic three-dimensional spaces filled with even the minutest details of everyday life, and this offers a legitimate space for scholarly analysis. Open-world games, which allow for unparalleled exploration of virtual worlds, offer gamers a look at society and culture through various lenses, offering social commentary on issues like racism, class struggle, and conspicuous consumption. "Grand Theft Auto IV" is one of the most popular games of all time, and a deeper look at the narratives within the game world of Liberty City proves that video games offer gamers more than just a mindless pastime.

Indexing (document details)
Advisor: Thien, Deborah
Commitee: Ban, Hyowon, Sidorov, Dmitrii
School: California State University, Long Beach
Department: Geography
School Location: United States -- California
Source: MAI 55/02M(E), Masters Abstracts International
Subjects: Geography
Keywords: Digital entertainment, Emotional geography, Grand Theft Auto IV, Video games, Virtual landscapes
Publication Number: 1603344
ISBN: 978-1-339-21501-3
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