Dissertation/Thesis Abstract

Bio-Gaming: The Real Biopolitics of Virtual Bodies
by Weis, Martin, Ph.D., University of California, Davis, 2015, 135; 3723746
Abstract (Summary)

This dissertation focuses on the way in which the biomolecular in video games allegorically stands in for the medium of the video game and the player practices that surround it. The critical neologism that provides this dissertation with its title reflects the tendency within video games to collapse, conflate, and confuse the biomolecular and the ludic, often to political ends. Thus, the first half of the title, bio-, is intended to resonate with both biomolecular and biopolitical, with the full title gesturing to the way that the video game employs the tropes of the former in order to effect the latter. In the video game, the biological is both virtual and real, as the processes of video game life and death result in political and economic effects. This dissertation engages in the topics of surveillance, posthumanism, and violence and health, and provides detailed analyses of such titles as Dead Rising, The Walking Dead, Borderlands, X-Men, Disney Infinity, and Monster Rancher.

Indexing (document details)
Advisor: Milburn, Colin
Commitee: Clover, Joshua, Marx, John
School: University of California, Davis
Department: English
School Location: United States -- California
Source: DAI-A 77/02(E), Dissertation Abstracts International
Subjects: Social psychology, Cognitive psychology, Mass communications
Keywords: Biopolitics, Digital humanities, Posthumanism, Technoculture, Video game studies, Video games
Publication Number: 3723746
ISBN: 9781339066691
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