This project is an effort to adapt computer game prototyping tools as controls for interactive digital music. Secondarily it is an investigation of a social aspect of interactive music. Meaning, is it possible give the game-player-listeners the ability to structure the music interactively and become the composers of their own game experience? Throughout the process these social and aesthetic questions countered and informed the technical questions.
In every media composer's digital studio the tools of creation and distribution have elided. Work is instantaneously and efficiently distributable on a global scale; many of the aesthetic difficulties specific to art-making in 2015 derive from this fact. This paper describes some of these difficulties strictly within the context of the rising demand for mediated interactive experiences.
The conclusions are decisive. Contemporary game prototyping programming techniques—even those limited to WebGL-enabled browser applications—are highly effective tools for the creation and control of interactive digital music.
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|Commitee:||Doyle, Alicia, Shockley, Alan|
|School:||California State University, Long Beach|
|School Location:||United States -- California|
|Source:||MAI 54/04M(E), Masters Abstracts International|
|Subjects:||Music, Film studies, Computer science|
|Keywords:||C#, Game, Interactive, Music, Unity3d|
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