Sensing and site data acquisition are active areas of research for industrial applications, particularly, for construction engineering and management. A number of research initiatives around the globe are focused on noble sensing applications for managing site safety, productivity improvements, progress monitoring, site lay out planning, and for innovative approaches to supply chain management. Time of Flight (TOF) cameras and laser scanners are the tools of choice for real time and near real time decision making on jobsites. However, most of these applications are limited to academic research and limited field trials have been carried out. A number of operational decisions are necessary before sensing equipment can be deployed. These decisions are challenging for companies and researchers alike as there is limited test data available regarding the performance characteristics for the various equipment options. Recently with technological advances, Microsoft introduced a very affordable new TOF sensor, Xbox Kinect for video games. The objective of this research is to investigate potential industrial applications of this device to monitor industrial environment for safety and modeling purposes. First we conducted designed experiments and characterized the accuracy and resolution of Xbox Kinect sensors as well as the interference between multiple Xbox Kinect sensors. The experiments provided quantitative knowledge about the performance of XBOX Kinect sensors in terms of spatial modeling. Second, using the experimental results as the baseline for Kinect performance, we developed optimal placement methods of Kinect sensors to maximize detection area or performance using fuzzy and heuristic algorithms. Third, we investigated the application of Kinect sensors for 3D reconstruction and rapid modeling and reported its performance in comparison with two other methods..
|Advisor:||Lee, H. Felix|
|Commitee:||Azambuja, Marcelo, Ko, Hoosang|
|School:||Southern Illinois University at Edwardsville|
|Department:||Mechanical and Industrial Engineering|
|School Location:||United States -- Illinois|
|Source:||MAI 52/04M(E), Masters Abstracts International|
|Subjects:||Industrial engineering, Mass communications|
|Keywords:||3d modeling, Kinect|
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