It is difficult to protect the revenue streams of intellectual property distributions in the form of software applications. In this thesis existing software copy protection approaches (including legal, token checking authentication, and remote relocation of core encoded procedures) are explored, and their limitations are examined. The unique games hardware approach taken by Nintendo Corporation is analyzed, and a software-based approach emulating 10 NES (using obfuscated clients and web server HTTPS transactions) is proposed. This new approach consolidates the proposed solution with contemporary methods such as periodic rapid re-release, and expiring licenses. Past consumer behaviors and reverse engineering are taken into account in the proposed solution, with low priced software that targets the workplace having the best potential outcome.
|Advisor:||Maples, Tracy Bradley|
|Commitee:||Johnson, Thomas G., Lam, Shui F.|
|School:||California State University, Long Beach|
|School Location:||United States -- California|
|Source:||MAI 52/01M(E), Masters Abstracts International|
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