The Microsoft Kinect has recently grown to prominence as a widely used 3D sensor for both academics and hobbyists alike. This thesis presents a Kinect-oriented framework for reproducing physical objects using open or closed source software, GPU-accelerated hardware, and a 3D printer. Specifics of data capture, surface reconstruction, and manufacture are discussed, along with examples of reproducing mechanical and biological models. Finally, future systematic improvements and additional application areas are discussed.
|Advisor:||Ricks, Kenneth G.|
|Commitee:||Anderson, Monica D., Jackson, Jeff|
|School:||The University of Alabama|
|Department:||Electrical and Computer Engineering|
|School Location:||United States -- Alabama|
|Source:||MAI 51/05M(E), Masters Abstracts International|
|Subjects:||Computer Engineering, Robotics, Computer science|
|Keywords:||Cuda, Kinect, Makerbot, Point cloud, Solidworks, Three-d printing|
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