This thesis focuses on how the gamification of judicial affairs, residential life and housing can become instrumental to improve student conduct on university campuses as millennial students adapt to emerging technologies. The researcher creates a conceptual model for a judicial affairs video game by utilizing university policies as part of the game description and storyboards. The researcher discusses how video game concepts are relevant to student learning. The study suggests that the gamification of judicial affairs can become instrumental to student conduct.
|Commitee:||Aguirre, Tomas, Tobey, Patricia|
|School:||University of Southern California|
|Department:||Education(Higher and Post-Secondary Education)|
|School Location:||United States -- California|
|Source:||MAI 51/04M(E), Masters Abstracts International|
|Subjects:||Higher Education Administration, Multimedia Communications|
|Keywords:||Digital natives, Gamification, Judicial affairs, Millennial students, Student affairs, Video games|
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